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Edited by LEGO ALEX RULES: 2/25/2017 3:33:11 PM
25

Just some thoughts for a trials revamp. (But feel free to try it bungo)

Trials has never been a true test of skill. It has always been biased to one side as soon as they win a round. However, while being bored out of my mind, i thought of something that could make trials great again *unintentional trump reference*. Here is what i propose: 1st round: no special ammo, no heavy. Just primaries. 2nd round: all special ammo, limited primary ammo. (This should bring lots of strategies) 3rd round: heavy round, no special. But keep primaries 4th round: just primaries once more, but people should have their supers by then. 5th and final round: Unleash hell with everything. For close matches: that's for you bungo or the comments to decide, bc I can't really think of anything else For anyone who has any ideas on how to make this idea even better, or anything that they think is stupid, feel free to comment below.

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  • Or they could just make everyone playing in Trials use a set loadouts of greens or blues and let their "skill" get them to the lighthouse. After all, isn't that what every TrialsBaby says? "It's competitive and for the "top tier" skilled PvP players." They play with blues or greens and all this whine about nerfing this or that goes out the window. So how bout letting them put up or shut up?

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