There were some unintended changes applied to Health Regen Perks due to a change to Hungering Blade. You can read the [url=https://www.bungie.net/en/News/Article/45661/7_Destiny-Hotfix---21417]full Patch Notes[/url] here and the further Explanation of what happened [url=https://www.bungie.net/en/Forums/Post/222240682]here.[/url] In the last 3 days since the Hotfix we have been listening to the feedback from the community and been working on some corrections . Our current plan is to roll back most of the unintended changes like Ward of Dawn cast, and Embrace the void. You can read the full list of rollbacks below. The other affected Perks are getting different changes that the Sandbox design team believes will be more beneficial to the game rather than simply rolling back to the old settings. Here is Sandbox Designer Josh Hamrick with an explanation of the changes.
[quote][b]Josh Hamrick[/b]: When we talked about Regen earlier in the week I ambiguously talked about what and when we would be making changes because I wasn’t entirely sure. The majority of the change wasn’t intentional, but when I looked at the problem from afar, I could see how it may be beneficial in some ways after hearing feedback from the community following the Sandbox preview stream. For example, some of you had concerns that Hungering Blade was changing while other similar perks, such as Cauterize, were not. This unintended change was going to give us the ability to see what that would look like to make both of those changes. I wanted to make it clear that it was possible that we could find something that we wanted to keep. I didn’t want to say that we’d put it all back, when we might not.
Having an enemies ability or attack be able to completely erase any progress you've made and completely reset an encounter feels bad. Also, when 1 hit kill weapons are less dominant those abilities and attacks become more dominant, as they are much harder to stop. This change allows those abilities and attacks to still recover large portions of health and buy themselves more time without completely resetting the encounter and negating all cumulative damage that had come before.
We have watched and listened all week and this is the current plan moving forward. I’m going to give numbers so that you have all the info, but [b][u]THESE NUMBERS MAY CHANGE:[/u][/b]
For each of the elements below we are going to keep the change, but buff the amount of health you get back (+58%)
- Hungering Blade
- Red Death
- Lifesteal
- Transfusion (we are also removing the cooldown)
- Cauterize (we are also removing the cooldown)
For all the rest, we will be reverting the change entirely
- Suros Regime
- No Backup Plans
- Ward of Dawn cast
- Apotheosis Veil
- Embrace the Void[/quote]
We do not have a date that these changes will take place but are currently working on them and conducting tests. It is early in the process, so all of this is subject to change. But as of now, this is the plan. We will give you more details about when you can expect to see these changes in the game as soon as we can.
English
#Destiny
-
Edited by Man at Arms: 2/26/2017 11:54:05 PMDay 11 of shit storm... I attempted to complete my newly acquired Champion of the Cult quest yesterday. The number of PVP kills came easily, and was fiinished without incident. I am 6 crucible wins short of my requirement, I will finish it today. However, going into random lobbies solo, well there is only so much one can do to effect the win lose percentage. Expected. However, complete 10 strikes? Between the arch burn, new players to the game (that don't know the strikes mechanics), and afk non combatants (who are lvl 40 I assume from level packages), this shit took way too long. Of course I ran a Blade because of the burn mod. PVE is broken and I beleave that is reflected by the skill sets of those randoms playing. I ran sweats yesterday with some real "try hards" I am friends with yesterday. Even met a nice gentleman from Germany, and after a few short games with these "true" PVP veterans the suggestions started to go back and forth about taking our group into a new game. One besides Destiny. I think that says alot about the communities attitude towards this game. PVP is supposed to be competitive and entertaining. It was nestolgic for me to sweat in a 1v1 with my Blade vs a Void Walker, no supers allowed. But that brief experience yesterday reaffirmed my opinion about what is really wrong with PVP... Trials. My fix for Trials is an easy one; remove all exotics from game play. Subclass vs subclass, player vs player, skill vs skill. If trials had no exotics then these blanket nerfs would be moot, and could be reverted. But, to me that makes sense. But what do I know? 20 minutes from now I am going into the crucible. I am going to see if the Havoc Pigeon and Saladins Vigil are viable. The first in the crucible the second to my play style. Feel free to send me a message if you would like to join my fireteam. I would appreciate the help. I am going to get my 6 wins needed for this quest, and after I will either do Nightfall carries for kinder guardians or join my friends playing that "something else". So, once again, in conclusion f*** you Josh Hamrick. Suck it Bungie. If you need me I be the gunslinger or nightstalker in the crucible wearing head to toe FWC gear screaming my Blade is f***ing broken. [spoiler]🖕[/spoiler] P.S. Could we buff the grenades on the gunslingers. I mean, goddammit they kind of suck... competitively. But, you guys wouldn't know that except for Josh who is a gunslinger... at least twice a year.