Bungie:
" We don't want to nerf anything into oblivion. We want other options to be better than they are currently.
So we're buffing one archetype of autos by 2.5% and giving all autos a negligible precision bonus. We don't want them to be TOO good.
But we're nerfing absolutely everything else by so much it'll completely change the way the game is played. And then we'll ninja nerf a few other things that were never a problem, just to throw you all off.
Oh, not to mention PvE is going to suck a little more too.
Have fun! "
...
They've been doing this since year 1. Hand cannons (especially the exotic ones) were the dominant primary in year 1. But instead of removing aggressive ballistics and toning down their range, what do they do? Blanket nerfs to accuracy and range on all hand cannons, nerfs to perfect balance, ammo capacity, aggressive ballistics, and certain weapon specific perks (Thorn's DOT, for example).
Like wtf? How can you possibly justify that amount of nerfing in one go, but then on the flip side, claim that a 2.5% buff is all something needs to improve?
Do you guys even think about what you're doing? Do you write it on paper first and read it over a few times to verify if there is any logical process behind your weapon adjustments?
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Yeah the constant "Oh yeah PvE is gonna suck a little more but it's PvE so who care's" approach to patches is pretty annoying for sure.