Trials has never been a true test of skill. It has always been biased to one side as soon as they win a round.
However, while being bored out of my mind, i thought of something that could make trials great again *unintentional trump reference*.
Here is what i propose:
1st round: no special ammo, no heavy. Just primaries.
2nd round: all special ammo, limited primary ammo. (This should bring lots of strategies)
3rd round: heavy round, no special. But keep primaries
4th round: just primaries once more, but people should have their supers by then.
5th and final round: Unleash hell with everything.
For close matches: that's for you bungo or the comments to decide, bc I can't really think of anything else
For anyone who has any ideas on how to make this idea even better, or anything that they think is stupid, feel free to comment below.
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You know what? Any change to Trials would be a refreshing one I must admit. I hate 3 verse 3 type modes, they are just way too slow and campy to begin with and isn't the type of playstyle I enjoy at all. So all these changes trying to prevent a spiritless type of gameplay is counterproductive to the mode. 3 verse 3 modes are already spiritless in the first place. I prefer faster paced 6 v 6 game modes like team clash or control. Or even rift. Even Rumble. So if Trials put different modes on rotation it would attract more different types of players and gamers to Trials of Osiris. I mean we only get iron banner once a month and it's the only other light enabled pvp game mode besides Trials. They just have different loot. If they put a different pvp game mode on rotation in Trials every weekend it would help to attract more players into the game on a weekly bases. Iron banner attracts way more people to Destiny when it comes out every month than Trials does every weekend. The player-base is high during Iron Banner. Imagine if Trials put different modes on rotation every weekend. More people would want to play Trials just to have fun and have a change of scenery. #encouragediversityinTrials