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originally posted in: PvE
2/25/2017 7:36:38 PM
3
It is completely bungies fault for not separating pve from pvp. 5 people think pvp and pve should work the same. And those 5 people don't play pve
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  • They should and shouldn't its very delicate. Stuff like aim assists and in air accuracy etc. you can't really separate between pve and pvp because its a complete sandbox engine reconfiguration. Range and damage etc can be separate but its bungie their excuse is "We are busy making D2" Thats just bullshit D2 is going to be the beta this game was the alpha which they have only gone backwards.

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  • Well see range and damage are the most important things to consider when balancing pve. Those other things like aim assist and accuracy isn't that important. The fact that they could up damage of guns in pve separately from pvp but just blatantly refuse to do it is not a good sign in a company. I feel like Bungie has bitten off more than they can chew with Destiny. They keep falling behind in their contractual timeline agreements with Activision that they have no time to consider the needs of this community.

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  • They could make it so that some perks on weapons are intrinsic of "Minions of the Darkness" sorta like the Tarantella. However, programming that into the code for all the weapons could take an extensive amount of time. Plus, I mean, it's Bungie we're talking about. If Josh Hamrick doesn't want to deal with Bladedancers, he probably doesn't want to deal with changing weapons for PvP and PvE to perform differently. #ripMIDAhcrounds

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