There were some unintended changes applied to Health Regen Perks due to a change to Hungering Blade. You can read the [url=https://www.bungie.net/en/News/Article/45661/7_Destiny-Hotfix---21417]full Patch Notes[/url] here and the further Explanation of what happened [url=https://www.bungie.net/en/Forums/Post/222240682]here.[/url] In the last 3 days since the Hotfix we have been listening to the feedback from the community and been working on some corrections . Our current plan is to roll back most of the unintended changes like Ward of Dawn cast, and Embrace the void. You can read the full list of rollbacks below. The other affected Perks are getting different changes that the Sandbox design team believes will be more beneficial to the game rather than simply rolling back to the old settings. Here is Sandbox Designer Josh Hamrick with an explanation of the changes.
[quote][b]Josh Hamrick[/b]: When we talked about Regen earlier in the week I ambiguously talked about what and when we would be making changes because I wasn’t entirely sure. The majority of the change wasn’t intentional, but when I looked at the problem from afar, I could see how it may be beneficial in some ways after hearing feedback from the community following the Sandbox preview stream. For example, some of you had concerns that Hungering Blade was changing while other similar perks, such as Cauterize, were not. This unintended change was going to give us the ability to see what that would look like to make both of those changes. I wanted to make it clear that it was possible that we could find something that we wanted to keep. I didn’t want to say that we’d put it all back, when we might not.
Having an enemies ability or attack be able to completely erase any progress you've made and completely reset an encounter feels bad. Also, when 1 hit kill weapons are less dominant those abilities and attacks become more dominant, as they are much harder to stop. This change allows those abilities and attacks to still recover large portions of health and buy themselves more time without completely resetting the encounter and negating all cumulative damage that had come before.
We have watched and listened all week and this is the current plan moving forward. I’m going to give numbers so that you have all the info, but [b][u]THESE NUMBERS MAY CHANGE:[/u][/b]
For each of the elements below we are going to keep the change, but buff the amount of health you get back (+58%)
- Hungering Blade
- Red Death
- Lifesteal
- Transfusion (we are also removing the cooldown)
- Cauterize (we are also removing the cooldown)
For all the rest, we will be reverting the change entirely
- Suros Regime
- No Backup Plans
- Ward of Dawn cast
- Apotheosis Veil
- Embrace the Void[/quote]
We do not have a date that these changes will take place but are currently working on them and conducting tests. It is early in the process, so all of this is subject to change. But as of now, this is the plan. We will give you more details about when you can expect to see these changes in the game as soon as we can.
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5 RepliesThank you for consideration of changes involving Truth. I am not sure red death deserves any changes either, it has always been a 'good weapon', but has always been about personal choice rather than any 'META' crap or whatever. It has been a roller coaster ride watching some of my favorite guns become disappointing memories as their best perks were actually removed from them turned into something entirely different. The Crucible experience itself has driven 2 players I know off of destiny entirely! Try and explain to your friend who has been enjoying playing as a hunter and is getting stuck by titans and warlocks with their fusion grenades for an incredibly overpowered one-shot and all 3 gunslinger grenades are weak or (quite literally) STUPID when you score direct hits. Don't get me started on the timed fuse grenade that you can't cook. EVERY SUBCLASS DESERVES A GRENADE THAT GAN GUARANTEE KILL UPON DIRECT HIT, OR NO SUBCLASS SHOULD HAVE ONE. CHEW ON THAT THE NEXT TIME YOU ARE ABOUT TO TYPE THE WORD "BALANCE" WHERE ANY OF YOUR CUSTOMERS CAN READ IT as for the whole 'meta' thing I only pretend t understand...how pushing for this new 'meta': YOUR FAVORITE GUN. we all have our favorites, and they change. Sometimes it looks, perks, the sights, but for an experienced or brand new player, when changing from strikes to crucible play I don't think it's a good thing when a good weapon that is fun to use and looks cool or whatever, just doesn't do enough damage to compete....it would feel more balanced if every weapon could be deadly at its intended range in the crucible. again I cringe with the use of the word 'balance' when one guy gets a shield from punching you and also gets increased gun handling on all weapons passively with a grenade that will kill if stuck, tell me there is balance with that 1v1 encounter, from close or far that warlock has an advantage that no other subclass can attain. Changing, or 'nerfing', these abilities does not approach balance, no amount of apples will satisfy my craving for an orange, I love oranges. And if you turn the oranges into tangerines or grapefruits or whatever you think is a lot like an orange, I guess I might take you up on those apples, because, I still remember how much I love ORANGES. And every time I find a tangerine it's gonna leave a salty taste in my mouth while I play this game that I'm not sure why I still love.