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2/22/2017 5:33:21 AM
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Hunters weren't the only ones hit this nerf round. Voidwalkers were hit just as bad, and they weren't even on the damn chopping block.
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  • Not really lol.

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  • Explain how they were not then?

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  • Voidwalkers are still a useable class. They lost like 2 exotics, but are still great lol.

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  • Same can be said for hunters... I just don't see how you think one is more or less nerfed than the other.

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  • Just over your head I suppose. Maybe just maybe some day you will understand. I doubt it though. But I'll try and help me ou understand. A voidwalker is still a viable choice. All the perks useful to that class are still useful. The same is not true for blade dancers. Hungering blade requires a kill to be useful, but guess what it does so little health gain that it's not useful. The other two options for this slot are just as bad from previous nerfs. Quickdraw was another handy tool for blade dancers that was removed. Voidwalkers have lost 0 viability and are just as strong as they ever were. Life steal is great but not as great as soul rip. Also voidwalkers have helmets that make all melees gain life steal so... Bladedancers don't have such a luxury. As for warlocks quickdraw, that wasn't one of the main reasons to choose the class it came later in the form of an exotic. As for blink, it's always been meh.

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  • Void walker still is the most balanced subclass to use in this game tbh

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  • I never denied that lol. Simply states it wasn't really hurt in this round of patches

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  • [quote]Just over your head I suppose. Maybe just maybe some day you will understand. I doubt it though. But I'll try and help me ou understand. A voidwalker is still a viable choice. All the perks useful to that class are still useful. The same is not true for blade dancers. Hungering blade requires a kill to be useful, but guess what it does so little health gain that it's not useful. The other two options for this slot are just as bad from previous nerfs. Quickdraw was another handy tool for blade dancers that was removed. Voidwalkers have lost 0 viability and are just as strong as they ever were. Life steal is great but not as great as soul rip. Also voidwalkers have helmets that make all melees gain life steal so... Bladedancers don't have such a luxury. As for warlocks quickdraw, that wasn't one of the main reasons to choose the class it came later in the form of an exotic. As for blink, it's always been meh.[/quote] Well, I'm so greatful you took the time to get off your high horse without breaking your neck to try. But you're wrong. Your issue with blade is how it heals now, not having to get kills. You'd always get kills with it if you're smart with it, but survivability is a lot lower than it was in the past. Same can be applied with life steal. The way it works now affects your survivability the same way ot does blade. It also affects the healing for nova since no matter how many kills you get with it, it heals as much as it would id you only killed one. The ram is also pretty​ pointless now with how life steal works as well as the exotic that gave them quick draw. To say blade and void weren't equally -blam!-ed this patch is just plain stupid. And for the record, I was not ok with the blade nerf either. But as much as some want to make it seem, they certainly weren't the only ones whose been raked over the vials this patch. Now why don't you hop back on that horse of yours and ride off into the sunset.

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  • Ah just as I thought lol. Why did I waste my time explaining to a bad player lol.

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  • [quote]Ah just as I thought lol. Why did I waste my time explaining to a bad player lol.[/quote] Exactly the response I expected from someone with nothing to say.

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  • We're talking about crucible and you can't even manage to go positive most of the time. How would you be able to make an argument as either a bad player or a casual? (Not that being casual is bad)

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  • Because we both play the same damn game maybe?

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  • There are to many ignorant people on this forum. I suppose that's the group you fall into...

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  • [quote]There are to many ignorant people on this forum. I suppose that's the group you fall into...[/quote] You would know all about those groups wouldn't you given you probably belong to all of them. All you've done is toss pretentious insults thus far since I rebuked your argument. If your only argument is that I don't have a say on the matter because your kd is better than mine, then you truly are the epitome of ignorance. All you've been doing is pointing out my kd and tried to insult me. Suppose that's all you can do now.

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  • Edited by Wilhelm Scream: 2/26/2017 7:04:56 AM
    Your rebuttal to my argument has no valid points. Furthermore you lack the know how, the experience with the mechanics I pointed out in my argument to even have a competent response. Let me explain why your k/d would matter. You say there is an issue with survivability with both classes due to the recent patch. Though looking at your statistics (you know the things that show your understanding of mechanics and competence of using them and a bit of brain power (and a dash of reflex) over another living thinking player) proves you can't survive regardless. Furthermore you main a warlock, though you have time with other classes it's not nearly as extensive. And yet you survive better with that warlock. As play styles have come and gone one thing remained constant with you your preference. The point I'm making here is if there was that much of a survivability loss for both classes why don't your stats reflect that? I suppose this is all a moot point though. Since you rarely play crucible. (Granted I haven't played in a couple of weeks). That even further drives my point home that you are talking about something you know little about. If you wish to speak about Pve the arguements I've made still stand. There isn't nearly as much risk involved using void walker as there is with blade dance. At most voidwalkers can throw one nova bomb (or three at once if you use shatter) and as long as its left the void walkers hand it takes its flight path even beyond death. The health gained off of it is nice but is an after thought. A blade dancer must be aggressive or risk wasting their supercharge. With that in mind it takes multiple hits with arcblade to kill most enemies, it does crap for damage, no matter how you build the class. Further more the other extremely useful perk in a bladedancers arsenal QuickDraw no longer readies you gun quickly putting you close to the action (as the class calls for) without that split second save for a baddie who attempts to hunt you. And all of this is a moot point because almost no one uses bladedancers in pve (though the same can't be said for voidwalkers). So by all accounts bladedancers (not hunters as a whole) have been kicked down yet another peg. And once more here we are. Voidwalkers get a meh jump (blink) and a not so great exotic. [spoiler]TL:DR you're wrong, and haven't the competence to know it. [/spoiler] Edit: decided to also cover pve

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  • Don't argue with them just do what I have done and put up your warlocks completely and switch over to those poor helpless hunters. Loved and played sunsinger for a long time but they have so ruined warlocks I doubt you will see many at all in the crucible.

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  • There weren't that many to begin with lol. But im more concerned with how all that will impact the pve game. As we know by now, what's best for pvp kind of messes up pve game.

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  • I don't sweat PVE either way. I can even take the vastly nerfed sunsinger into any place I would normally use him in the game and he is still fine. I love using warlocks and totally love using the sunsinger but with the changes in pvp mostly as a protest if nothing else I just avoid using it in general.

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