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I disagree.
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The fact that it was full price for a 5 year old game with nothing really new makes it not worth that price. Especially when it comes to other country that have the games in the 80-90 dollar (or more depending on the place, but it is 79.99 before tax in places like Canada, Australia, and more) range .
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I found it worth the price, but that's is just my opinion.
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Enough to buy it a second (or more) time, when you could have spent 0 dollars by playing the copy you had?
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But why would I want to still play a crapy version in comparison? Personally, Skyrim is one of my favorite games and it was be way cheaper to buy the game again for $60 instead of a PC which would be up to 10x that much or more.
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You're telling me bethesda really put in an appropriate amount of work and money to add mod support and slightly raise graphics quality, in comparison to the money they made?
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I think it was an ok move to do it. The wait for the next Elder Scrolls game is probably going to end up being longer than Fallout 4 had. Mod support may not be that interesting for a PC user, but for a console user it is incredibly cool. The game also runs 10X better than on last gen. I'm running almost 100 mods on PS4 and the fps and load times are better than on the Xbox 360. They also made it completely free to everyone who had the base game and dlc for PC players.
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Edited by Murph Tha Smurf: 2/20/2017 9:39:04 PMMods are generally underwhelming on console, especially on PS4 because they are limited to in game assets. As for PC players, yes, it was a nice move. But it was a move they could make only because of how little effort and investment the title required. They didn't even mind to patch many game breaking bugs.
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Mods for console in general is a VERY huge step. I played 100s of hours just on the 360, but just having basic mods brings new life into it.