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Edited by Lost Sols: 2/19/2017 6:11:17 PM
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There's this perception going around that Destiny should play more like Halo, but there's a serious flaw in that line of thinking... [b][i]DESTINY ISN'T HALO[/i][/b] There's also a even deeper question lurking there which is, Halo still exists and yet none of the "Destiny sucks! Halo is great! Make all weapons equal!" crowd are actually [i]playing Halo[/i]. I would love to see a comparison of time spent in-game for those players between the two because Destiny One might be getting old in the tooth as they run out of assets to add to keep it fresh while trying to get D2 done, but this game does not and never has sucked. It's fine to disagree with where it is. It's fine to want it to be better or more, but people need to stop asking it to be Halo because that destroys everything that made Destiny great to begin with. There is no 1:1 balance in Destiny and there never should be. Every class should play differently and have completely different strength, weaknesses, advantages and disadvantages.
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  • Preach!

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  • Edited by Kone19ps: 2/19/2017 6:58:19 PM
    Well I can give you 4 reasons. 1) Halo 5 campaign was the shortest, easiest, and shittiest written in the series. 2) nothing else on xbox one justified the purchase of the console for me. 3) the lies and bullshit of destinys release has made me hyper aware of the bullshit game companies pull so I don't buy games or consoles without thorough vetting making destiny one of the only shooters I now even have from low income in school and poor quality of other choices. 4) destinys prerelease marketing called it the spiritual successor to halo, PlayStation called it the ps4s halo. Hell even the ttk before exotics was halo. Destiny sold on the success of halo for many. To me this special weapon change was essential for balance because there will never be true balance. You can't against 24/7 shotguns. Availability has to be a factor. Now I can use a fusion and go against so many other weapons instead of constantly just precharging to hit blining shotguns. Over and over and over. I don't want it just like halo either. But I fully support special power weapons

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  • Bullshit. 1. This game had both a closed alpha that was free to all PS owners, and a public beta that was free on all four platforms. So no one got tricked into buying this game thinking they were getting Halo. 2. The game playing like Halo would have been a negative for me. I played the -blam!-ing Destiny beta longer than I've played every Halo game...combined. 3. This game sold for two reasons. It had the Bungie shooting mechanics that appealed to [i]shooter gamers[/i]. But it also had the same elements of looter-shooter that made Borderland 2 so popular with RPG gamers. But with even better ( at the time) presentation, and much better gameplay feel. This game IS NOT AND NEVER WILL BE Halo's spiritual successor. It has none of the design elements necessary to make that kind of shooter play work...and the efforts of the Sandbox team to back engineer the game into being Halo is destroying the game they DID make and royally pissing off the games PvE players AND the PvP players that have no interest in playing a poor, reskinned Halo clone.

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  • Edited by Kone19ps: 2/19/2017 10:10:05 PM
    [quote]Bullshit. 1. This game had both a closed alpha that was free to all PS owners, and a public beta that was free on all four platforms. So no one got tricked into buying this game thinking they were getting Halo.[/quote] I played both and I wasn't tricked. The game played just like halo until exotics started making the ttk climb. [quote]2. The game playing like Halo would have been a negative for me. I played the -blam!-ing Destiny beta longer than I've played every Halo game...combined.[/quote] I don't know what you were playing then because I got pretty much halo until suros regime started the nerf cascade because they forgot to balance pve with the crucible, vex being the case and point example. The felwinters sealed the deal for why specials needed to be power weapons if they were goi g to make such unbalance archetypes. That was the other part of vanilla everyone forgets. We didn't have the archetype breaking god roll variants yet. [quote]3. This game sold for two reasons. It had the Bungie shooting mechanics that appealed to [i]shooter gamers[/i]. But it also had the same elements of looter-shooter that made Borderland 2 so popular with RPG gamers. But with even better ( at the time) presentation, and much better gameplay feel. This game IS NOT AND NEVER WILL BE Halo's spiritual successor. It has none of the design elements necessary to make that kind of shooter play work...and the efforts of the Sandbox team to back engineer the game into being Halo is destroying the game they DID make and royally pissing off the games PvE players AND the PvP players that have no interest in playing a poor, reskinned Halo clone.[/quote] Bungie shooting mechanics=halo. And I'm just saying what bungie and PlayStation said prior to release. True or not they marketed off the halo name and legacy.

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  • Not true. Destiny's PvE play was interesting and immersive in a way that no Halo game has ever come close to matching. It was the best game from Bungie since Oni. When I play Halo--and most FPS---I don't feel like I'm in a real firefight ( exception Titanfall). I feel like I'm running around in a shooting gallery where all targets conveniently present themselves to be shot. I call it The Mass Effect, because Mass Effect 2 was the worst example of this. Which is why after about a half hour I'm bored and looking to do something else. I knew Destiny was something very different and very special when I found myself on Patrol in the beta trading punches with a Vandal and CURSING at it. Only Destiny and Titanfall (2) are immersive enough to elicit that kind of visceral response from me....and they still do. Halo still feel like watching a cartoon unfold. When I talk play mechanics I'm not talking Halo. Compare Destiny to Borderlands 2. BL2 has a great story. Great humor. And a fantastic loot system. But it's gunplay is slow, clunky and imprecise compared to Destiny....and for God's sake don't get me started on Mass Effect or Fallout 4. To the RPG gamer this wasn't the next generation of Halo. This game was a shooter that finally was immersive enough and complex enough to hold our interest. There are a shit ton of Destiny PvE players who don't play ANY other shooters but this one. But it also gave us an action-RPG with a level of crispness and satisfaction where combat is concerned that you couldn't find elsewhere. I tried to play Elder Scrolls Online when it came out for PS4, and had to give up. After having played Destiny Injust couldn't go back to a game with mechanics that crude and clunky. Even Borderlands 2 was a shock going back. Not only does not everyone view this game through the prism of Halo....most people playing it don't. You need to realize this, but more importantly Bungie needs to realize this. I've got Halo 5 to play if I wanted. But there is a reason Why I play Destiny daily....and would have to hunt for, and brush a layer of dust off of any Halo game in my collection.

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  • Was any of that in reference to pvp? Seemed all pve. So if your problem is actually pvp nerfs hurting pve that's a completely different situation

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  • The game is bigger than PvP. Jesus. ...and we've already had this same debate where PvP is concerned on another thread. This game has NONE of the design elements necessary to allow it to play like Halo in any healthy way. Which is why it has only become slower and sicker over the last two years....and why most of its PvP players are angry right now.

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  • I know but I've always said I'm for pve specific buffs. So I consider pvp and pve separately and the special weapon ammo changes do not affect it. I like the power weapon meta in pvp and not having that led to the depowering of everything. If the game is always turned to 11 you have to balance for 11 and that's not possible if you want to retain meaningful variety. Like I've said over and over. Special weapons as power weapons gives room for buffs because you don't need perfect balance of everything. If you want the constant nonstop rush the option is there just a little more limited so that more than one playstyle is actually viable. Things need to differentiate more. Here's the thing that bugs me the most. It seems like everyone thinks just because i like specials as power weapons means I love everything about the patch or what bungie has done with the game. I don't. There is a lot I hate. But I will fight my damndest to keep this one change as a starting point. Death needs a risk

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  • You're still not listening. Not everyone wants to play Destiny as Halos spiritual successor. Arguably , most of us don't looking at the uproar this attack on play style choice has created. We are tired of seeing the game we bought systematically destroyed to recreate a game that this game was never designed to be, and never can become without utterly destroying what it is,..... .....and what makes it truly unique.

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  • Edited by DJ Rainz: 2/19/2017 9:06:37 PM
    This guy knows what h is talking about

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  • Im a classic halo fan as you know, fell in love with vanilla destiny pvp for being unique yet not too familiar, just enough to still feel at home I can say without a doubt, turning this game into halomis the worst thing i could possibly see happen to the game simply because they game as the whole was not developed to play like that. When you attempt to make it into something its not, it feels, janky, akward, out of place, and just not right. Im actually considering getting halo 5 despite being not very fond of its change in philosophy, but the game was tailored to that style, not changed into that awkwardly. So as a standalone game, it feels very smooth and definitely a great interpretation of halo, that i simply dont like. Thing is although im not a halo 5 fan, its still better than destiny atm, becuase it built on its new image, rather than tried to go back akwardly. I still love destiny, but boy are they screwing up

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