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Edited by Cozmo: 2/18/2017 8:14:41 PM
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Cozmo

Upcoming Health Regen Perk Corrections

There were some unintended changes applied to Health Regen Perks due to a change to Hungering Blade. You can read the [url=https://www.bungie.net/en/News/Article/45661/7_Destiny-Hotfix---21417]full Patch Notes[/url] here and the further Explanation of what happened [url=https://www.bungie.net/en/Forums/Post/222240682]here.[/url] In the last 3 days since the Hotfix we have been listening to the feedback from the community and been working on some corrections . Our current plan is to roll back most of the unintended changes like Ward of Dawn cast, and Embrace the void. You can read the full list of rollbacks below. The other affected Perks are getting different changes that the Sandbox design team believes will be more beneficial to the game rather than simply rolling back to the old settings. Here is Sandbox Designer Josh Hamrick with an explanation of the changes. [quote][b]Josh Hamrick[/b]: When we talked about Regen earlier in the week I ambiguously talked about what and when we would be making changes because I wasn’t entirely sure. The majority of the change wasn’t intentional, but when I looked at the problem from afar, I could see how it may be beneficial in some ways after hearing feedback from the community following the Sandbox preview stream. For example, some of you had concerns that Hungering Blade was changing while other similar perks, such as Cauterize, were not. This unintended change was going to give us the ability to see what that would look like to make both of those changes. I wanted to make it clear that it was possible that we could find something that we wanted to keep. I didn’t want to say that we’d put it all back, when we might not. Having an enemies ability or attack be able to completely erase any progress you've made and completely reset an encounter feels bad. Also, when 1 hit kill weapons are less dominant those abilities and attacks become more dominant, as they are much harder to stop. This change allows those abilities and attacks to still recover large portions of health and buy themselves more time without completely resetting the encounter and negating all cumulative damage that had come before. We have watched and listened all week and this is the current plan moving forward. I’m going to give numbers so that you have all the info, but [b][u]THESE NUMBERS MAY CHANGE:[/u][/b] For each of the elements below we are going to keep the change, but buff the amount of health you get back (+58%) - Hungering Blade - Red Death - Lifesteal - Transfusion (we are also removing the cooldown) - Cauterize (we are also removing the cooldown) For all the rest, we will be reverting the change entirely - Suros Regime - No Backup Plans - Ward of Dawn cast - Apotheosis Veil - Embrace the Void[/quote] We do not have a date that these changes will take place but are currently working on them and conducting tests. It is early in the process, so all of this is subject to change. But as of now, this is the plan. We will give you more details about when you can expect to see these changes in the game as soon as we can.
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  • Day 12 of shit storm... My f***ing titan is broken. F*** you Josh. [spoiler]🖕[/spoiler]

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    • Holy F[b]U[/b]CK bladedancers SUCK SO BAD NOW Blink is USELESS Quickdraw is NOT QUICK Change the perk name to "+1 handling speed" Don't get me started on how SHIT ARC BLADE is and it STILL suffers from horrible hit detection When I FINALLY get a kill with it I can't even heal then I get buttf[b]ucked[/b] by sidearm spam Just remove the entire subclass because there is no point to use it in PVE or PVP

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      • [spoiler]Love the upvotes :)[/spoiler]

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      • Edited by GrayWulf25: 2/20/2017 6:26:27 PM
        The path they are continuing down is wrong, I don't know who is advising them. I'm a developer. If you update Production with a patch and find it has that many inadvertent changes, you roll back the patch, correct it, re-test and re-release it. You don't try to convince the users that some of the inadvertent changes might be OK, let's see... If you tried that, and the users were all rightly aggrieved at your incompetence and bad decisions, you would then create a new patch to correct all the changes that weren't supposed to be there. Not do that unwillingly and argue the case for keeping half of them. I've never encountered anything like this in 25 years of IT development It's like Josh still cannot accept there was a big mistake that needs to be corrected. He is clinging desperately to the belief some of the inadvertent changes might be a good thing. It's amateur hour in the development department.

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        22 Replies
        • Bring back Blade Bring back Blade

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        • Buff bladancers!!!!!

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        • JOSH HAMRICK SUCKS

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        • Special ammo needs to change also dude, you went too far as always.

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        • So red deaths primary ability which is health regen won't be reverted but the Suros which has health regen on top of glass half full will be completely reverted? How does that make any sense?

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          • Buff bladedancers

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            • Wow much -blam!- up much more to come

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            • How did you get it so wrong in the first place....................................Use this as a guide: If your changes are going to be really negative don't do it, if it removes fun leave it alone, if you rely only on meta then you will never get it right as that's just too impersonal, if you alter PvP items leave PvE alone.................There's probably more but hey you have had three years to figure this out for yourself.... Just re-balance all the weapons fairly across the board and then leave them alone after a final tweak, then concentrate on CONTENT reducing the lag, and refining game play mechanics!!

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            • Buff bladedancers

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            • Buff bladedancers

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            • Edited by buma24: 3/2/2017 1:50:47 AM
              Buff bladedancers

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            • If you guys want to feel better just check out my main titan hella bada$$ ✌😎

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            • My only real issue is the " Red Death" change

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              1 Reply
              • Leave all the salty comments here, because I'm being positive this week!

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              • Edited by Destroyer_044: 3/1/2017 8:14:59 PM
                The destiny is dead.they say that the main are being used as never before but habligais to use them as much.It is not as fun to kill with main that with special for that reason almost everyone at this point no longer plays almost destiny

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                • I haven't had a whopper in a while. You guys deliver? Ok Whopper Large fries Chocolate shake How soon will I get that?

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                  • upcoming/we do not have a date...wtf?

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                  • Edited by zJDz: 3/1/2017 8:34:24 PM
                    @bungie I think you should make some changes to trials. I got this idea from someone else. Remove all the boons, and make it so that it takes 9 wins and zero losses to go flawless. If you get a loss the next win will remove that loss from your card. How will this help the community, destiny, and trials? More people will be able to go flawless yet it will still be difficult. If more people go flawless this will increase the number of players participating in trials and playing destiny in general. This will also reduce the number of streamers, carries, and account recoveries that occur, because given enough time anyone could go flawless. This will also increase play time in destiny which is what bungie likes. And I have another idea. In the 8th win of the card how about handing out a random year one trials weapon (still at year one light level and no elemental burn and none adept). This would give players even more incentive to play. Also the special ammo loss on death needs a change. I suggest everyone spawns in with max special ammo in their secondary and NO special creates spawn EVER. That way you will have to ration your ammo, because once you are out you are out. Also switching weapons loses ammo. Maybe change icebreaker to be like invective. Where you regenerate the whole mag in 30 seconds and you can carry reserve ammo and pick up ammo like the invective. This would make icebreaker useful in all game modes yet it won't be a go to weapon once someone is out of ammo. Also remove the 'always spawn with ammo' perk on sidearms. Edit: I put this in its own post. https://www.bungie.net/en/Forum/Post/222823892/0/0

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                  • Phuck this broken ass game. Wont be back.

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                  • You might as well have deleted blade dancers from the game. Been playing iron banner all day and only saw 4. I saw at least 30 sun breakers and 30 stormcallers, just shows how bad you -blam!-ed it up

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                    • Edited by hevensoul: 3/1/2017 9:38:30 AM
                      Great job bunghole on your update. Pvp now a shit fest of NLB palindrome and side arm plus stormcaller. Pointless using anything else.

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                      • By the thought process of enemies shouldn't be able to make your progress lost on an encounter shouldn't you nerf all raid bosses?

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