There were some unintended changes applied to Health Regen Perks due to a change to Hungering Blade. You can read the [url=https://www.bungie.net/en/News/Article/45661/7_Destiny-Hotfix---21417]full Patch Notes[/url] here and the further Explanation of what happened [url=https://www.bungie.net/en/Forums/Post/222240682]here.[/url] In the last 3 days since the Hotfix we have been listening to the feedback from the community and been working on some corrections . Our current plan is to roll back most of the unintended changes like Ward of Dawn cast, and Embrace the void. You can read the full list of rollbacks below. The other affected Perks are getting different changes that the Sandbox design team believes will be more beneficial to the game rather than simply rolling back to the old settings. Here is Sandbox Designer Josh Hamrick with an explanation of the changes.
[quote][b]Josh Hamrick[/b]: When we talked about Regen earlier in the week I ambiguously talked about what and when we would be making changes because I wasn’t entirely sure. The majority of the change wasn’t intentional, but when I looked at the problem from afar, I could see how it may be beneficial in some ways after hearing feedback from the community following the Sandbox preview stream. For example, some of you had concerns that Hungering Blade was changing while other similar perks, such as Cauterize, were not. This unintended change was going to give us the ability to see what that would look like to make both of those changes. I wanted to make it clear that it was possible that we could find something that we wanted to keep. I didn’t want to say that we’d put it all back, when we might not.
Having an enemies ability or attack be able to completely erase any progress you've made and completely reset an encounter feels bad. Also, when 1 hit kill weapons are less dominant those abilities and attacks become more dominant, as they are much harder to stop. This change allows those abilities and attacks to still recover large portions of health and buy themselves more time without completely resetting the encounter and negating all cumulative damage that had come before.
We have watched and listened all week and this is the current plan moving forward. I’m going to give numbers so that you have all the info, but [b][u]THESE NUMBERS MAY CHANGE:[/u][/b]
For each of the elements below we are going to keep the change, but buff the amount of health you get back (+58%)
- Hungering Blade
- Red Death
- Lifesteal
- Transfusion (we are also removing the cooldown)
- Cauterize (we are also removing the cooldown)
For all the rest, we will be reverting the change entirely
- Suros Regime
- No Backup Plans
- Ward of Dawn cast
- Apotheosis Veil
- Embrace the Void[/quote]
We do not have a date that these changes will take place but are currently working on them and conducting tests. It is early in the process, so all of this is subject to change. But as of now, this is the plan. We will give you more details about when you can expect to see these changes in the game as soon as we can.
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#Destiny
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Hello there, You say you've listened to the community...you know and I know if your making these changes, this is not true in any way. Red Death was already an underused weapon, and when it finally has a chance to shine with a two burst, you kill its main perk. Lifesteal has been a super fun build to use since the April update (I main warlock), but it's usually doesn't trigger in Pvp unless with a melee. Maybe just make the change to melee, not the full lifesteal. Now, I do love that you've reverted most of the other changes back, mainly the defender bubble. But regaining health has never been OP in Destiny; it usually takes a little time to trigger the health regen, and when it does, the health bar doesn't just immediately go to a full bar. It takes the bar some time. All in all, you did your job, and I applaud you if any Bungie member makes it through this post. It shows you do care. But some changes aren't necessary.
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Thank you for addressing this rather quickly.
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The removal of the cool down of Cauterize and Transfusion is going to be pretty kinky.
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"Working as intended, will correct in normal Bungo timeframe (5 to 6 months)." Said: bungo
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Praise the light. This is fantastic news. Thank you Cosmo.
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No idea when these will take place? That's fine- you let us know what the plan is. I implore you to use that style more often- it's appreciated. Plans can change that's fine- but knowing what the plan of the moment is, is very nice.
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Praise the Lord 🙏 👏
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Edited by elbebo199255: 2/18/2017 8:25:48 PMThey should revert the rate of fire and magazine size on the grasp and clever the rest of the things unchanged!!! For the truth erased the nerf on it universal remote nobody use it why nerf it again
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Hmm will the +58% be better than before?
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Thank goodness, I can't handle doing anymore crack cocaine while playing destiny, anymore.
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Praise the Traveler!
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THANK YOU FOR TRANSPARENCY. These changes sound positive, and I think will add some more variety to loadout choices in the Crucible. Hope to hear more about this next Thursday in the TWAB.
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Good progress. Whats going with the special ammo. is that staying or its still undecided?
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This update is much appreciated, thanks for listening to us!
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Glad you're listening to us
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Thanks, appreciate the quick clarification!
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Edited by Ethrad: 2/18/2017 8:19:53 PM[quote]For each of the elements below we are going to keep the change[/quote] ... you're doing what? [quote](we are also removing the cooldown)[/quote] Hm ... you have my interest.