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Destiny

Discuss all things Destiny.
Edited by erakis1: 2/16/2017 2:38:43 PM
405

Trials is killing destiny.

This was supposed to be an epic space fantasy. Now, the performance of every weapon and subclass in the game is constantly held hostage by one game mode that has nothing to do with the core elements of the game's universe. I hated it when it launched, and it becomes clear with every patch that trials is always the priority, leaving all the PvE players out in the cold. Bungie, you are going to have to make some pretty substantial changes to how trials effects destiny if you expect any pre-orders for Destiny 2. Edit: for those who claim that trials is what keeps destiny going, I'm going to have to fundamentally disagree. Point #1: The thing that keeps destiny going is the thing that people hate the most about it: RNG. At its core, Destiny is a loot based shooter with an RPG foundation. The gameplay loop of loot based games centers on gaining power for your character to take on tougher challenges, to get better loot. The loot itself is the reward system that the game is based upon. Point # 2: Bungie employees have specifically stated that Trials is intended for only 1% if the player base. Making changes based on 1% of the player base that undermine the core gameplay loop underlying what destiny is poisons the entire game. The loot reward system loses its power when players are always skeptical of a particular build or item getting nerfed in the future. The anticipation and excitement of getting that loot drop from a raid boss is diminished based on the constant looming threat of nerfs and enthusiasm for the core gameplay loop wanes. Overwatch works as a competitive game because the characters are "built" for you and there is no diversity or loot. Halo worked because a sniper rifle is a sniper rifle and a needler is a needler. Lack of variety is fundamental to creating a solid competitive game. It is also antithetical to loot based games like Diablo, Borderlands, and Nioh. Destiny was sold on its universe building, story, loot, and cooperative elements, yet it consistently undermines those principles to try to create a competitive game that cannot possibly exist in Destiny's universe.
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  • When they add the ability to make our own modifiers, make it where enemies can have max light difficulty if I choose, etc... then it would be amazing. It's gotten to where I wear the lowest light gear allowed and swap back to 400 at launch so it's like I have 2 useless AI sidekicks for more of a challenge. According to guardian gg I hold most of the 1st place strike awards in the entire data base and in the top 25 in the ones I don't have 1st in. I just found out this was a thing so I'm about to try for rank 1 in all of them. They need to up the PVE. I'm a die hard PVE fan. Its the reason I've been playing since day one. I like pvp also, but Kronosmax and all that bs ruins it. There is an art to PVE that only few people with imagination get, but I'd like to have max difficulty so I have to make crucial decision when playing strikes. If they sold a 5 pack of NEW strikes for 15 or 20 dollars I'd buy them all the time.

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