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Destiny

Discuss all things Destiny.
Edited by erakis1: 2/16/2017 2:38:43 PM
405

Trials is killing destiny.

This was supposed to be an epic space fantasy. Now, the performance of every weapon and subclass in the game is constantly held hostage by one game mode that has nothing to do with the core elements of the game's universe. I hated it when it launched, and it becomes clear with every patch that trials is always the priority, leaving all the PvE players out in the cold. Bungie, you are going to have to make some pretty substantial changes to how trials effects destiny if you expect any pre-orders for Destiny 2. Edit: for those who claim that trials is what keeps destiny going, I'm going to have to fundamentally disagree. Point #1: The thing that keeps destiny going is the thing that people hate the most about it: RNG. At its core, Destiny is a loot based shooter with an RPG foundation. The gameplay loop of loot based games centers on gaining power for your character to take on tougher challenges, to get better loot. The loot itself is the reward system that the game is based upon. Point # 2: Bungie employees have specifically stated that Trials is intended for only 1% if the player base. Making changes based on 1% of the player base that undermine the core gameplay loop underlying what destiny is poisons the entire game. The loot reward system loses its power when players are always skeptical of a particular build or item getting nerfed in the future. The anticipation and excitement of getting that loot drop from a raid boss is diminished based on the constant looming threat of nerfs and enthusiasm for the core gameplay loop wanes. Overwatch works as a competitive game because the characters are "built" for you and there is no diversity or loot. Halo worked because a sniper rifle is a sniper rifle and a needler is a needler. Lack of variety is fundamental to creating a solid competitive game. It is also antithetical to loot based games like Diablo, Borderlands, and Nioh. Destiny was sold on its universe building, story, loot, and cooperative elements, yet it consistently undermines those principles to try to create a competitive game that cannot possibly exist in Destiny's universe.
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  • Trials is a strange beast that wants to be competitive in a game that provides varying gear. What I mean is for a game mode that is based on skill Destiny really comes down to who has the better gear or better roll on said gear. It is competitive, but frankly the devs trying to balance the game in its entirety by balancing it around Crucible and Trials really is a problem because you cannot balance skill by destroying our gear. This really hurts the average or new Guardians. An example would be if Bungie were to make all sniper rifles have one shot per clip. The top 1% who turn around and insta-kill an opponent with a no-scope headshot won't be affected; the rest of the Destiny play base who can't no scope across the map will be the ones who suffer. On another note the reason weapons such as the VoG and CE weapons and exotics were popular because they always had the the same perks (besides elemental primaries) and you could make a loadout around those weapons. Instead we now have weapons that you need specific rolls on to even be viable on top of getting the weapon in the first place. Bungie wants to help make things more competitive, but they keep nerfing the only weapons that actually kill reliably. (Cough, Matador 64! Cough) Competition based around RNG and altering your game around the 2% of people able to compete because of luck, time played, and possibly skill is not the way to balance, let alone fix problems in a video game...

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