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Destiny

Discuss all things Destiny.
Edited by erakis1: 2/16/2017 2:38:43 PM
405

Trials is killing destiny.

This was supposed to be an epic space fantasy. Now, the performance of every weapon and subclass in the game is constantly held hostage by one game mode that has nothing to do with the core elements of the game's universe. I hated it when it launched, and it becomes clear with every patch that trials is always the priority, leaving all the PvE players out in the cold. Bungie, you are going to have to make some pretty substantial changes to how trials effects destiny if you expect any pre-orders for Destiny 2. Edit: for those who claim that trials is what keeps destiny going, I'm going to have to fundamentally disagree. Point #1: The thing that keeps destiny going is the thing that people hate the most about it: RNG. At its core, Destiny is a loot based shooter with an RPG foundation. The gameplay loop of loot based games centers on gaining power for your character to take on tougher challenges, to get better loot. The loot itself is the reward system that the game is based upon. Point # 2: Bungie employees have specifically stated that Trials is intended for only 1% if the player base. Making changes based on 1% of the player base that undermine the core gameplay loop underlying what destiny is poisons the entire game. The loot reward system loses its power when players are always skeptical of a particular build or item getting nerfed in the future. The anticipation and excitement of getting that loot drop from a raid boss is diminished based on the constant looming threat of nerfs and enthusiasm for the core gameplay loop wanes. Overwatch works as a competitive game because the characters are "built" for you and there is no diversity or loot. Halo worked because a sniper rifle is a sniper rifle and a needler is a needler. Lack of variety is fundamental to creating a solid competitive game. It is also antithetical to loot based games like Diablo, Borderlands, and Nioh. Destiny was sold on its universe building, story, loot, and cooperative elements, yet it consistently undermines those principles to try to create a competitive game that cannot possibly exist in Destiny's universe.
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  • Edited by Project88mph: 2/16/2017 7:47:48 PM
    I respectfully disagree. I love pve, love doing raids. Even still enjoy strikes after doing them for 2 years but as has been mentioned it does get old and pvp is the obvious next destination. Now within pvp just like pve there is a difference in the quality of the loot. Trials arguably having the best loot. Imo it looks the best and the weapons tend to be better for pvp. Trials is immensely popular due to the difficulty of obtaining this elite gear. Now my point being raiding is difficult but anyone can get the loot, literally anyone who doesn't have social anxiety issues about playing with strangers can get it. This is why far more quickly raiding becomes stale. Once u have all the loot for all 3 characters your pretty much done. Getting trials loot on all 3 is almost impossible for majority of players. This is the reason it's popular not rng but the competition. Destiny on twitch is top 10 games whilst trials is on. It drops up to 20 places during the week when it's not on. It's fun to watch and it's addictive to play. So in conclusion it basically is the activity holding up the popularity of destiny because its the hardest activity to complete. Waffle over.

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