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Destiny

Discuss all things Destiny.
Edited by erakis1: 2/16/2017 2:38:43 PM
405

Trials is killing destiny.

This was supposed to be an epic space fantasy. Now, the performance of every weapon and subclass in the game is constantly held hostage by one game mode that has nothing to do with the core elements of the game's universe. I hated it when it launched, and it becomes clear with every patch that trials is always the priority, leaving all the PvE players out in the cold. Bungie, you are going to have to make some pretty substantial changes to how trials effects destiny if you expect any pre-orders for Destiny 2. Edit: for those who claim that trials is what keeps destiny going, I'm going to have to fundamentally disagree. Point #1: The thing that keeps destiny going is the thing that people hate the most about it: RNG. At its core, Destiny is a loot based shooter with an RPG foundation. The gameplay loop of loot based games centers on gaining power for your character to take on tougher challenges, to get better loot. The loot itself is the reward system that the game is based upon. Point # 2: Bungie employees have specifically stated that Trials is intended for only 1% if the player base. Making changes based on 1% of the player base that undermine the core gameplay loop underlying what destiny is poisons the entire game. The loot reward system loses its power when players are always skeptical of a particular build or item getting nerfed in the future. The anticipation and excitement of getting that loot drop from a raid boss is diminished based on the constant looming threat of nerfs and enthusiasm for the core gameplay loop wanes. Overwatch works as a competitive game because the characters are "built" for you and there is no diversity or loot. Halo worked because a sniper rifle is a sniper rifle and a needler is a needler. Lack of variety is fundamental to creating a solid competitive game. It is also antithetical to loot based games like Diablo, Borderlands, and Nioh. Destiny was sold on its universe building, story, loot, and cooperative elements, yet it consistently undermines those principles to try to create a competitive game that cannot possibly exist in Destiny's universe.
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  • I understand what you mean but at the same time it makes sense that Bungie has focused on the PvP aspect of the game now. The reason is that PvE is dead for the most part. Don't get me wrong. I love PvE as much as the next guy and I'm not saying there's anything wrong if you prefer PvE. The problem is that we've been playing the exact same strikes and raids for 3 years. There's just no new content aside from the new raid. We've killed these same enemies thousands of times.. We've run these same strikes thousands of times. Sure Bungie might throw some different modifiers at us or slap a few new skins on the strikes, but at the end of the day it's the same old stuff. Trials/PvP can get old as well but for the most part you get more variety in every game. It makes more sense to balance the weapons based more heavily on PvP, because if something is broken it will be much more noticeable. If a gun is completely broken in PvP, it ruins the experience of all PvP. If a gun is broken in PvE, you have the option to use other guns that work. The enemies aren't going to change their strategy. Think of it this way.. Early on in Destiny everything in PvE was fresh and new. We were all excited to explore and find new things. PvP was there but more of an afterthought because of all the new PvE content to explore. Now that we've seen everything, it makes sense that people will gravitate towards PvP as Destiny winds down its life cycle until D2.

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