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Destiny

Discuss all things Destiny.
Edited by erakis1: 2/16/2017 2:38:43 PM
405

Trials is killing destiny.

This was supposed to be an epic space fantasy. Now, the performance of every weapon and subclass in the game is constantly held hostage by one game mode that has nothing to do with the core elements of the game's universe. I hated it when it launched, and it becomes clear with every patch that trials is always the priority, leaving all the PvE players out in the cold. Bungie, you are going to have to make some pretty substantial changes to how trials effects destiny if you expect any pre-orders for Destiny 2. Edit: for those who claim that trials is what keeps destiny going, I'm going to have to fundamentally disagree. Point #1: The thing that keeps destiny going is the thing that people hate the most about it: RNG. At its core, Destiny is a loot based shooter with an RPG foundation. The gameplay loop of loot based games centers on gaining power for your character to take on tougher challenges, to get better loot. The loot itself is the reward system that the game is based upon. Point # 2: Bungie employees have specifically stated that Trials is intended for only 1% if the player base. Making changes based on 1% of the player base that undermine the core gameplay loop underlying what destiny is poisons the entire game. The loot reward system loses its power when players are always skeptical of a particular build or item getting nerfed in the future. The anticipation and excitement of getting that loot drop from a raid boss is diminished based on the constant looming threat of nerfs and enthusiasm for the core gameplay loop wanes. Overwatch works as a competitive game because the characters are "built" for you and there is no diversity or loot. Halo worked because a sniper rifle is a sniper rifle and a needler is a needler. Lack of variety is fundamental to creating a solid competitive game. It is also antithetical to loot based games like Diablo, Borderlands, and Nioh. Destiny was sold on its universe building, story, loot, and cooperative elements, yet it consistently undermines those principles to try to create a competitive game that cannot possibly exist in Destiny's universe.
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  • Agreed. I understand the argument that Trials is the only reason why some people play this game, but the reality is that Trials is made up of basically the top 5-10% of PVPers. You may get a few dabbling in there hoping to complete the trials bounties, but the reality is that most or a majority of Destiny players don't even bother trying to play it. Even though it is such a small portion of the population, it is driving the balancing changes for the rest of the community, and the balancing patches are applied to ALL PHASES, even though the only phase trials players are worried about is TRIALS. Lets put the shoe on the other foot in a hypothetical for consideration: What if only 5-10% of the population played PVE, but ALL balancing patches were essentially made to please PVE players? This would lead to a REALLY bad result for PVP, and it wouldn't make much sense right? The same principal applies to changes made to please mainly trials players. When Trials drives balancing changes, its bad for EVERYONE else. The argument about PVE being "easy" and "you can finish it by using any weapon" isn't the point. Sure, I can complete ALL THE CONTENT in the game with just a sidearm, if I really wanted to and I had the patience to. But its the difference of using a garden trowel or a backhoe tractor to dig a hole. BOTH can get the job done, but one does it more efficiently. And in PVE, efficiency = less grind = less tedious grind = more fun. We need some highly efficient and fun killing machines in PVE, not just equipment that is "good enough" to get the job done. So by having 5-10% of the PVP population driving balance changes for the rest of the community, Trials ACTUALLY IS killing the game. It simply wouldn't make sense if the roles were reversed, and it doesn't make sense here. The solution in this case is to allow Trials to become standardized/generic combat. Trials vendors will allow you to pick up Trials weapons and Armor which you can ONLY USE IN TRIALS until you actually earn enough trials currency to purchase and keep those weapons. Bungie controls the weapons and armor, so they can control the balance better. And all guns are available to everyone, since they are essentially test weapons. When you go to the lighthouse, you can MAKE a gun/armor piece of your choice adept. This would please the Trials players as well as it removes the RNG from ruining their efforts by giving them something they don't need. And Trials is effectively balanced differently from EVERY other mode, and therefore, they don't NEED to make generalized balancing changes JUST to please Trials players. Trials is effectively quarantined from the rest of the game, and we can BOTH go on with our lives.

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