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originally posted in: Trials is killing destiny.
2/16/2017 5:41:20 PM
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Agreed. I understand the argument that Trials is the only reason why some people play this game, but the reality is that Trials is made up of basically the top 5-10% of PVPers. You may get a few dabbling in there hoping to complete the trials bounties, but the reality is that most or a majority of Destiny players don't even bother trying to play it. Even though it is such a small portion of the population, it is driving the balancing changes for the rest of the community, and the balancing patches are applied to ALL PHASES, even though the only phase trials players are worried about is TRIALS. Lets put the shoe on the other foot in a hypothetical for consideration: What if only 5-10% of the population played PVE, but ALL balancing patches were essentially made to please PVE players? This would lead to a REALLY bad result for PVP, and it wouldn't make much sense right? The same principal applies to changes made to please mainly trials players. When Trials drives balancing changes, its bad for EVERYONE else. The argument about PVE being "easy" and "you can finish it by using any weapon" isn't the point. Sure, I can complete ALL THE CONTENT in the game with just a sidearm, if I really wanted to and I had the patience to. But its the difference of using a garden trowel or a backhoe tractor to dig a hole. BOTH can get the job done, but one does it more efficiently. And in PVE, efficiency = less grind = less tedious grind = more fun. We need some highly efficient and fun killing machines in PVE, not just equipment that is "good enough" to get the job done. So by having 5-10% of the PVP population driving balance changes for the rest of the community, Trials ACTUALLY IS killing the game. It simply wouldn't make sense if the roles were reversed, and it doesn't make sense here. The solution in this case is to allow Trials to become standardized/generic combat. Trials vendors will allow you to pick up Trials weapons and Armor which you can ONLY USE IN TRIALS until you actually earn enough trials currency to purchase and keep those weapons. Bungie controls the weapons and armor, so they can control the balance better. And all guns are available to everyone, since they are essentially test weapons. When you go to the lighthouse, you can MAKE a gun/armor piece of your choice adept. This would please the Trials players as well as it removes the RNG from ruining their efforts by giving them something they don't need. And Trials is effectively balanced differently from EVERY other mode, and therefore, they don't NEED to make generalized balancing changes JUST to please Trials players. Trials is effectively quarantined from the rest of the game, and we can BOTH go on with our lives.
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  • Bump for accuracy.

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  • Perfectly stated.

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  • White nail annnd done. Most efficient killing machine is built for PVE.

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  • Edited by mpuchar: 2/17/2017 1:01:21 PM
    Oops.. meant to reply to op. Lol

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  • Edited by amandajc808: 2/17/2017 8:10:11 AM
    I agree, or even if trials was separated off and sold as a separate DLC, and managed/balanced separately, pvp would still have an impact on balancing, but much less so than at the moment.

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  • In my opinion your evaluation gets closer to the root problems, although the OP has good points also. PvP has kept people playing the game, true. It is the toxicity and endless striving for a competitive edge that Trials introduced to the game, that is slowly eroding Destiny. Before Trials, measuring every weapon on a PvP scale wasn't as big of a deal (to say the least). Before Trials, the PvP community was not as toxic. Before Trials, the PvP stakes (and bragging rights) weren't as high. High stakes have revealed people's greed and elitism. Allowing the same weapons/armor to be used in PvE and PvP is always going to be hard to balance. Balanced PvP gameplay benefits from standardization and limitations. Those same rules applied to PvE is bland and boring.

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  • Bump. I like your idea. It seems simple to implement as well.

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