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Destiny

Discuss all things Destiny.
Edited by erakis1: 2/16/2017 2:38:43 PM
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Trials is killing destiny.

This was supposed to be an epic space fantasy. Now, the performance of every weapon and subclass in the game is constantly held hostage by one game mode that has nothing to do with the core elements of the game's universe. I hated it when it launched, and it becomes clear with every patch that trials is always the priority, leaving all the PvE players out in the cold. Bungie, you are going to have to make some pretty substantial changes to how trials effects destiny if you expect any pre-orders for Destiny 2. Edit: for those who claim that trials is what keeps destiny going, I'm going to have to fundamentally disagree. Point #1: The thing that keeps destiny going is the thing that people hate the most about it: RNG. At its core, Destiny is a loot based shooter with an RPG foundation. The gameplay loop of loot based games centers on gaining power for your character to take on tougher challenges, to get better loot. The loot itself is the reward system that the game is based upon. Point # 2: Bungie employees have specifically stated that Trials is intended for only 1% if the player base. Making changes based on 1% of the player base that undermine the core gameplay loop underlying what destiny is poisons the entire game. The loot reward system loses its power when players are always skeptical of a particular build or item getting nerfed in the future. The anticipation and excitement of getting that loot drop from a raid boss is diminished based on the constant looming threat of nerfs and enthusiasm for the core gameplay loop wanes. Overwatch works as a competitive game because the characters are "built" for you and there is no diversity or loot. Halo worked because a sniper rifle is a sniper rifle and a needler is a needler. Lack of variety is fundamental to creating a solid competitive game. It is also antithetical to loot based games like Diablo, Borderlands, and Nioh. Destiny was sold on its universe building, story, loot, and cooperative elements, yet it consistently undermines those principles to try to create a competitive game that cannot possibly exist in Destiny's universe.
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#Destiny

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  • Bump

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  • "Intended for 1% but fair for all" is what I think their working towards.

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  • This is a stretch

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  • You're one of the Speaker's then..

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  • [i]Forum post such as yours is killing destiny.[/i]

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  • Nah streamers and paid carries ruined trials/destiny.

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    • as long as fixes in pvp that shouldn't have any effect on Pve I'm fine. If PvP idiots complaining about things that are already trying to even survive in PvE, then we have a problem. IMO there should be two sides of weapons, one for pvp, one for PvE,. Take a look at truth, you'd have a large guardian killing rocket that only allows one in the chamber, like it is right now. Or you can have large damaging area of effect rockets, smaller, but allow 3 in the chamber. That just adds that little bit of detail that could benefit the game alot. and not cause any conflict with the pvp community and pve community. Easy as that.

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    • Edited by The Doctor: 2/16/2017 3:53:25 PM
      So, what you want is that every single cosmetic item shall fit in the core? [spoiler]the clap emote was created when Gheleon...[/spoiler]

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    • No the lack of content, story, gear, personalization, replay, customization. I can go on all day. Is what is or has killed destiny. Took years to get what I wanted in diablo. In here its handed out and is limited. Pvp is fun but its just something to do when bored now. There is not one thing left in this game that makes me want to play it on a daily basis anymore. Im ready to get back into pc gaming again because console world sucks ass now. All the games are crap on both systems now. Destiny is a worn out nerf riddled carcass of what it could or should be. After almost 3 years im still scratching my head on how or why they f@cked this up so bad.

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      • For all those saying PvP is the only thing keeping destiny alive: http://destinytracker.com/

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        • While I agree that at least some of the changes in previous patches have been down to Trials, I don't think that's the case this time. This patch could have been called 'the one about Josh'. He stated on stream that the Blade Dancer nerf was down to him. That leads to him being responsible for the unintended change in every other health perk. I wouldnt be remotely surprised if his guardians have been killed by a couple too many Truth rockets either. If the changes were all about Trials then Skorri's artifact would have been changed in PvP because that's the main cause of complaint I've heard from streamers recently.

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        • Trials is not killing destiny....its a problem within Destiny. Bungie is killing Destiny

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        • Lol, destiny is not a PVE game... Destiny 2 wont be either, get over it, bungie sticking to their roots.

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          • I love destiny so I take the good with the bad. I enjoy both the pve and pvp aspects of the game. Since we are on the topic of trials I would like to add that I think it is great for the game but damn is it frustrating. The competition is unreal and I don't understand how people are so nerdy with it. I play the game like it is my second job but can't even get 5 wins for armor on a card. Wishful thinking is for trials to have some sort of ranking system. Nothing is worse than getting a win or two with your boons on then playing nothing but people that you know are going to whoop your ass. Idk what to do but continue to try and get better but going flawless seem more unlikely than my Knicks bringing home the championship

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          • [quote] Point # 2: Bungie employees have specifically stated that Trials is intended for only 1% if the player base. [/quote] Bungie has never stated this. What Derek Carroll tweeted was that the Lighthouse is not intended for all players and is not for the average PVP player base. Trials in and of itself, is for everyone, just not the lighthouse. Facts are important here.

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            • Edited by Phr34ky BoB: 2/16/2017 4:58:10 PM
              I agree 100% with you. Nothing against people that like to play it.. But personally PVP should be separated from PVE content.

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            • But why male models?

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              • Yeah. Not so much for the PVE players. Just trials :o

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              • Totally agree most of the patch was based off trials

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              • Trials is the only reason destiny has retained a respectable player base over the last 2 years. God knows the PvE is repetitive as hell after the first 3 completions

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              • Whyyyy do u pve noobs hate pvp so much, (especially trials). Do u really feel the nerfs and buffs of weapons, that much on those mindless enemies you enjoy killing over and over again. Pve is sooo easy why do u guys hate on pvp.....cause u guys suck. Every one here complaing are the same people that want to get to the lighthouse an easy way. The lighthouse is earned if you want to get there maybe stop shooting dumb robots and start practicing shooting real people.

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                • 0
                  Semper Fidelis
                  Semper Fidelis

                  from time to time - old

                  Trials is Destiny...no trials - no Destiny or would u like to play the same story/missions/strikes/raids over and over again...? Im happy that trials is in the game but not what happend since people with no real life/job (streamers) started to make money with it

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                  • There will be plenty of pre-orders without changing anything you mentioned. Bank on it. You tipped your hand when you said you hated Trials when it first launched, which would've been before it caused any nerfs to hurt PvE, which means you're just a hater. I agree that some of the nerfs adversely affected PvE, but none of them ever broke PvE. Not in my experiences anyways. This game doesn't need PvP to succeed, but it wouldn't be half of what it is without it, and the same goes for PvE. I enjoy both sides but to say this game would be as good or better by removing one of the more popular activities in Destiny is just nonsense, but we really don't have to worry about that since it's absolutely not going to happen.

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                  • Trials is a huge part of this game. During content droughts it is the one thing that keeps a large portion of people playing. So from a business perspective it will never go away. True, some of the changes to game have been a direct reflection of what goes on in this one game mode. My opinion is that you just need to roll with the changes. Explore new PVE load outs and play styles. I'm a scrub pvp player but there's nothing challenging in PVE right now so I spend my time in crucible and yes getting my ass kicked in trials every week. The new patch is great in my opinion but I have a feeling it's because of my scrubbiness that I don't get affected by changes as much. Eventually the high skilled players and the streamers will find certain builds and weapons that are most effective and the rest of players will follow suit. I suck with wormwood so it will be the bane of my existence for this meta I'm afraid. The only thing I can do is either practice with it to compete or search for a suitable counter. That's life!!!! Adapt or die!! One note to consider is that a money hungry company like activision may decide it would be more profitable to split destiny 2 into PVE and pvp and sell two gams got 60-80 bucks a piece rather than just one. That's your only hope,

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                    4 Replies
                    • [quote]This was supposed to be an epic space fantasy. Now, the performance of every weapon and subclass in the game is constantly held hostage by one game mode that has nothing to do with the core elements of the game's universe. I hated it when it launched, and it becomes clear with every patch that trials is always the priority, leaving all the PvE players out in the cold. Bungie, you are going to have to make some pretty substantial changes to how trials effects destiny if you expect any pre-orders for Destiny 2. Edit: for those who claim that trials is what keeps destiny going, I'm going to have to fundamentally disagree. Point #1: The thing that keeps destiny going is the thing that people hate the most about it: RNG. At its core, Destiny is a loot based shooter with an RPG foundation. The gameplay loop of loot based games centers on gaining power for your character to take on tougher challenges, to get better loot. The loot itself is the reward system that the game is based upon. Point # 2: Bungie employees have specifically stated that Trials is intended for only 1% if the player base. Making changes based on 1% of the player base that undermine the core gameplay loop underlying what destiny is poisons the entire game. The loot reward system loses its power when players are always skeptical of a particular build or item getting nerfed in the future. The anticipation and excitement of getting that loot drop from a raid boss is diminished based on the constant looming threat of nerfs and enthusiasm for the core gameplay loop wanes. Overwatch works as a competitive game because the characters are "built" for you and there is no diversity or loot. Halo worked because a sniper rifle is a sniper rifle and a needler is a needler. Lack of variety is fundamental to creating a solid competitive game. It is also antithetical to loot based games like Diablo, Borderlands, and Nioh. Destiny was sold on its universe building, story, loot, and cooperative elements, yet it consistently undermines those principles to try to create a competitive game that cannot possible exist is Destiny's universe.[/quote] Stop whining like a cry baby

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                      1 Reply
                      • Imho: ToO ain't the problem; it has its fair share of problems for sure, i.e., it's not a level playing field - too skewed toward paid carries and their offspring; it's toxic for Casuals - aka 'cannon fodder' for pub-stompers and k/d + ELO hags, and for the miserable few who delight in denying others' the chance to visit the Lighthouse. My lag + latency + slower gameplay/ reflexes (I'm nearly old) are reflected in my stats. It's never once stopped me from climbing the Light Level mountain; even in Y1 - when Vex and Suros reigned supreme. Finding m8s that could endure the worsening ToO environment, and with a shrinking Friends List, that was always a problem. Earlier, our team of bounty players could oft make it to 5 wins (armour) or on s good day - to 7 wins (weapon)...and we were pumped! Going flawless was never going to happen, because we were just playing for $h1t$ & giggles. We were under no illusions...and as long ad we could do the bounties - all well and good! However, now - we rarely make it past 1 win or if lucky, 3- maybe 4 wins. I like to play ALL aspects of this potentially fabulous game; and so do many others I encounter. We know Bungle keeps messing things up - 'twas ever thus. The biggest problem that this customer grapples with is the deplorable way Bungle treats its customers. The obvious untruths, deceits and other underhand tricks they've foisted upon this Community since Y1 is simply unfathomable! For any step forward - they took 3 steps back! Their biggest failing is the disdain they openly show for this Bungie.net Community. They sneer at us, they refuse to engage with us, they even mock us at every turn!? ...on other forums and media. If they but realised that some of their most ardent supporters peruse this site, and comment - albeit occasionally. And they wonder at the rivers of salt expressed herein! The latest patch, and the puerile 'reasoning' behind it - preached and praised by gormless creatures from Bungle's Cellar, and reaffirmed by The Detesticles, just does not wash! The Community may have reached a tipping point?! Anyone (at Bungle) with ears to hear, and eyes to see - knows this to be true. 🤖

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