Clever Dragon, you only needed to remove high caliber rounds.
Shotty's could have reduced magazine by 1 shot and range.
Side arms, increase ttk damage to compete better with a shot gunner.
Supers were fine as they were, except warlock striking range was too much.
Hand cannons were fine.
And Truth made no sense! It's not an OP weapon.
That being said crucible still seems fine too me. I can still shotty, and now sniping is more viable.
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All they had to do is buff primaries!! That's it! Stop nerfing shit
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About superst- so, you think it is fair when a sunbreakers meets bladedancer, hits him with a hammer of sol and BD doesn't die, and kills the sunbreaker (with super activated!) with one hit of this blade?! Where the balance is?!!!
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Just to let you know hammers can one hit blade if u direct hit them a hammer does like 348 damage and an extra like 40 if direct hit. Like a fusion grenade that does 170 and does an extra 70 if stuck but blade only does 241 damage so it takes two swings to kill another super. And blade is a counter to stormtrance, as storm is mediocre damage and has the highest kill potential but you make up with that with all supers countering you except for bubble, although radiance and blade can be a toss up if you play your cards right.
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Right into his face- direct enough? I guess-yes. But they don't die after that. Once again- I don't have this problem when I fight any other subclass. Killing another sunbreaker?- easy! One hit- he's dead. Not even direct hit. But bladedancers- just my curse 😄
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I've been killed by other supers during blade dancer plenty of times.
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Edited by x_KETISH_x: 2/15/2017 8:03:41 PMNova, Fist of Havoc, Golden Gun, Shadowshot- not a problem to kill BD with those. Stormcaller and Sunbreaker- just suck vs BD. For some reason Hammer of sol doesn't kill BD with one hit, you need to hit him twice, but you've got no time for that 😉 The problem is not in the fact bladedancer kills sunbreaker, the problem is- why my one-hit super doesn't work on him, but his super works on me. If Titan kills just with one hit others, this should work on bladedancers too.
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If only you worked for bungie, they don't seem to have a clue how to make small changes. Has anyone mentioned hard mode raid yet?
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This, except for truth, it was a little bit OP vs other heavy. Still, they could have brought down the mag size to 2, instead of making it completely useless. Anyway, completely agree with everthing listed. Dude, if random ppl on the forum can come up with better solutions in 5 minutes, what the heck was bungie doing in the last 5 months!?!?!
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Truth was overused because it was the best heavy in the game for PvP by far. And it's still awesome...you just have to reload after each shot, that's all. Clever Dragon had too much range and stability and was op even without HCR's. Handcannons were finde but everyone whined about Bloom. It's now nearly gone and they're still top tier. There ARE a few things that were unneeded, yes. But many things were done right.
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Evenflow
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Lol you must reloed only if have piece of armor that give you heavy ammo then you have 2 ammo if you dont have there is only 1 shot
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Every RL gives you two rockets no matter what? Is it a fact that you only get one rocket?
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I dont know i have been using both piece of armors for heavy and it gives me 2 rocket i must check but there are rocket launchers that gives you only one rocket
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Edited by FL0W: 2/15/2017 10:50:39 AMThe problem is: Those perks doesn't work in PvP. I get two rockets for all legendary RL no matter if I use one or both heavy ammo upgrade perks. Only Truth gave me three instead of two rockets with a perk. Of course Thruth should give two at least just like any other RL does.
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Edited by GeneralZubor: 2/15/2017 10:54:34 AMOk maybe you are right
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Agreed
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