In your own words this was "unintentional". Why then would you NOT opt to fix the "unintentional" overlap? I believe this was actually done intentionally because of your stated "interest" in how the "unintentional" mistake plays out. If I told my boss or consumers of my product I was going to do one thing, messed it up and the said "let's see how this plays out" instead of fixing it, I'm sure I'd be in a little bit of hot water.
But this is how you operate, your are nonchalant with your communication to the community and (I personally believe) hide the true intent of your hotfixes so as to avoid the anger of the community by saying we'll address it later instead of being honest and just telling us what you intend on doing. This is an opinion I've had for over a year now and you continue to add weight to my argument.
I'm not going to delete the game like some forum members are saying. I love this game and play it almost religiously. I appreciate you Bungie for making it, I just hate the way it's managed and the perceived lack of respect for your community.
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Are you honestly surprised?!😲 This is the same people that decided not to put actual numbers on the stat bars because it would be to messy and we would focus on it too much instead of what feels right.
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Have they ever respected anyone who isn't a streamer or YouTuber?
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you know ... I had a feeling something eerie was going to happen I didn't know it'd be ...this not deleting the game. Im not off work yet to try it out even if its bad.. I aint deleting this game ..
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You do realize some of the greatest things ever have come from accidents oooo like say penecilin lol
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Edited by SLAGATHOR: 2/14/2017 10:12:28 PM
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Spot on exactly how I feel. If they were just honest and upfront about everything with us except with stuff that's meant to be a surprise they WOULD avoid the anger and hatred the community throws at them.
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Edited by Onyx Guard: 2/14/2017 9:14:40 PMI'm not hyped to buy it. Felt too disappointed after the taken king to even get the rise of iron until I saw actual reviews, and the content I saw failed to impress me. Each expansion feels like a step backwards and each patch pushs me further away whenever I come back to see if anything has changed. Anyone who truely believes that destiny sets the stage for destiny 2 will understand that the decisions of bungie and their teams represent what we should expect from them in their upcoming projects. From working to dictate the play style of players to what they belive is the "proper" way to play the game to patches launched without thinking them all the way through to completely relying on an outside source to tell the key aspects of both the main and back story, I no longer have reason to hold blind confidence in this franchise or its developer. Additionally, if the dlc method is the same in destiny 2 as the first, the expansions reward those who wait by granting all previous installments anyway. So rather than being a gullible consumer and paying the price of buying the game 3 times over on top of an intial season pass, you can be a loyal fan and explore all the game's content with your friends at the price of one game if you don't want to wait for the final price to drop down. Does this mean I won't look at destiny 2 at all, no. Just the opposite: I'll be watching it closely, seeing if bungie carries over the mistakes of destiny to its squeal. If they truely learn from what they've done here, I'll seriously consider getting it if it's a real improvement. Otherwise, I won't let this developer set the example to others in the gaming industry that people are willing to buy lazy, incomplete, or incompetent products on namesake alone. Edit: just saw that you took the part off about being hyped to buy destiny 2.
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dang Bungiecles, you hurt this guys feelings
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Edited by Onyx Guard: 2/15/2017 1:07:42 AMThese are supposed to be programmers and software engineers working on this game. The kind of people that are supposed to be capable of creating coding for thrust requirements in order for a drone to maintain steady flight, a satellite to autonomously calculate the output needed to perform maneuvers based on its current orbit, and the control responces necessary for each individual nuclear ordnance carried by a MIRV missle to hit its designated target. These are the people that are supposedly becoming my competition in the job market, so I will hold them to the standards I am expected to meet. I get that the gaming industry doesn't design it's games to tailor to individual customers, they make their games based on what they believe a majority of their target audience would enjoy. However, the decisions made for destiny both pre and post release have not only ignored a majority of the feedback given by the customers, but actively gone against it in favor of what bungie feels is "better" based on graphs and personal bias. If a customer says they'd like their cubesat to have an elliptical orbit to "research" the activities of another country, you don't put their satellite in a geostationary orbit over that country because you feel it's the best way to get a constant feed of information. If you do so, especially for a reason that goes against the wishes and intent of the customer to line up with what you belive is correct after selling it to them based on different presented information, then you have failed. This failure can lead from anything as damaging as lost profit and company reputation to war. I give such an extreme example because they should be thankful that harsh criticism and the potential loss of future profits are the kinds of things they need to worry about. And in all fairness, is it wrong to hold them to higher standards based on their past work?
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No. Its not wrong. However, if this is their first time traversing terrain of such, and the have no map no radar to correctly decipher relay each coordinate, and they end up in the dead ends of this forest, have faith they will figure it out until a distress signal is dispatched for our help. But see, we aren't devs, so we a step behind anyway. I do agree with you holding them up to a standard, because they have created one of the best games to mankind, halo. But this is totally new beast to slay. Now, my entire opinion may change once I get home and play.
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The company is known for halo, but while the details of the story are spread across a large number of games, the first one gave a story that made you want to continue on top of gameplay that is still enjoyed to this day. Initially, destiny had the gameplay down. While not completely unique, it offered a fun an interesting alternative to other games on the market while holding the potential to be built on. The story caught me off guard though. This game was supposed to be the highlight of bungie's creative minds, a project dreamed about since the later years of halo to open up a never before seen world that players could literally explore. I never expected something like skyrim or stalker because that's not what I wanted. Those games already existed. I interpreted destiny as a game that had a central command (the last city) that would issue orders in a simi-linear way to deliver a deep standardized story, but allow us to ultimately choose our path to complete those objectives. This would have led to teams of players using highly diverse playing styles to complement the abilities of other as the fight to achieve the same end goal. Feeling like specialized warriors that stood out amoung their peers along the way. In that respect, I never expected all of that to be true, but I also never expected to be so let down. The biggest issue to me is that even in its third year of life, the developers refuse to listen to criticism and push for a game that feels nothing like that original dream. I understand that some of the changes people have asked for are too much to handle, and see that they try in some places to put things right (like trying to put more narrative into their expansions). But they can't seem to realize that before they can make changes to start moving in the right direction, they need to establish something to build on. The gameplay itself is there and offers potential, but the lack of a clear goal and baseline things like true understanding of class concepts, loot (effort vs. payoff), progression, and a story to build on makes it feel like they're trying to add on side items to make up for not having a main course.