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4/25/2011 10:37:24 AM
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[quote][b]Posted by:[/b] A 3 Legged Goat Great post buddy. I'm glad you were finally able to post this. Although I shared many of the same views with you already, you definitely helped me to understand a few things better. Simply put, Plasma Grenade Shedding sacrifices too much on plasma grenades and gives AL an advantage that it already has. Plasma Grenades require timing and precision to use affectively. Holding armor lock as soon as your screen turns blue does not. It's nothing more than the same reflex you get when a bug lands on your arm. Now I'm not saying your arm is overpowered to that bug; that isn't where the analogy is going. What I am saying though is that the grenade had effort put into it. When it lands on you, you know that you worked for that kill. Can you imagine if vehicles could lock up and prevent us from sticking them? This change, along with a nerf to its duration and EMP/frosting are what I'd like to see made to Armor Lock. In the end, you can still stop splatters, still block melees, and still block grenades and rockets. I don't see why AL needs to be anything else. It's reasons like these why I don't even use the Plasma Launcher anymore. Not only has it been nerfed, but now people know that AL is an absolute counter against it. Useless in Invasion. Useless in Elite Slayer. [/quote] I have a perfect suggestion to nerf AL. Make it work in 0.5 or 1 second bursts like Evade. That way, timing it to avoid grenades will require skill, you will no longer be able to just AL until a teammate saves your ass, and Ghost 'sploding will take an element of timing. Also the EMP needs to be [i] entirely removed [/i] and so does 'nade shedding, as currently it is OP and unfair as hell. If my burst ideas are not implemented, the above still applies but Ghost 'sploding needs to be removed and AL usage time needs to be lowered to 3 seconds. No matter what though, frosting NEEDS to be removed. It is OP and actually GIVES THE ALER AN ADVANTAGE when coming out of AL! IMO, AL, DMR bloom and 'nade spam are the main problems with Reach, with AL and its horrible 'nade-shedding, Ghost-'sploding, teammate-waiting, invincibility-making glow at the top of the list. I agree 100% Hylebos, thankyou for putting this so succinctly. PS: My first Halo kill was also a stick kill, I was also a Nintendo fanboy and I was never told the controls either; I accidentally threw the grenade lol...
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