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Please explain. I'd like to hear why you think so.
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Almost all the weapons are useable.
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Lol that doesn't mean there's balance. There's are clearly loadouts and perks (cards) that give a huge advantage. Plus the Bossk cheese. Try again.
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Then name one of those "dominating loadouts."
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EE-3. Bacta bomb, adrenaline stim. Jump pack for good measure. That's one. Don't take my word for it. Go on their forums and do some research and ask questions like I did.
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I get along just fine using the DT-29 and the cycler rifle.
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That's great for you. Still doesn't negate that there's a valance issue.
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I see many things other than EE-3. It's quite diverse.
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You're still not getting it. Diversity still doesn't mean OP loadouts don't exist. They exist and they allow players (albeit skilled players OR ones that know how to exploit the perks correctly) to overly dominate over other players. If you can't see or admit there's an issue (like any people as I read through their forums) then I can't help you or bother to converse with you on this subject. Have a good night.
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[spoiler]Wrong[/spoiler]
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That's your opinion actually. There are plenty of other people with the opposite opinion. Good night
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[spoiler][b][i][u]WRONG[/u][/i][/b][/spoiler]
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Edited by KiraTsukasa: 2/5/2017 6:01:38 AMI've been in matches where an entire team switched to poison grenades and used them to block off the only two ways in or out of the opposing team's spawn point and anyone that tried to get out was down to half health or less and was easily mowed down. You're telling me that's balanced? I've seen people in walker assault immediately jump in a ship and constantly kamikaze into the opposing spawn point getting a 15/1 KD in an instant. You're telling me that's balanced?
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If the enemy team blocks the doors, wait them out. For the ship, go inside.
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So a 15 second poison grenade with a 20 second cooldown and a team of six players alternate their grenades. So I should wait it out. Wait what out? The entire match? Where should I go inside on Hoth walker assault? The part with no indoor section, or the part with no indoor section? Or maybe the part during the second phase where you get locked inside the spawn by poison grenades?
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Neither of those situations have happened to me, so it's your problem.
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Just because it's possible that these things can be done is not "my problem" and indicates a serious flaw in the game design. And the idea that none of these have happened to you indicates that either you're one that engages in these exploits, or you never play the game because this occurs in 9/10 of matches.
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I've gotten 40+ kill games without using a hero or vehicle. I don't mean to be someone who says "I'm better than you so your opinion is invalid," but other people accomplish this as well. If you want to avoid these things, then I recommend that you play the extraction mode from the Scarif dlc. That's the game mode I've had the most success in.
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But can you do that without spawn camping and abusing overpowered card combinations?
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Yes. I've done it with the A280C with the cycler rifle, personal shield, and jump pack. I've also done it with the A180 and the DT-29. No spawn camping involved.