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#feedback

2/2/2017 8:28:39 AM
28

Hunters blade dance sticky grenade

OK I stuck a person with a sticky and it only took half of his health it needs buffed. The titan and warlock has a sticky grenade that one kills people. Fix

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  • All STICKY nades... should either A: Have magnetism and tracking removed or B: Not be able to one hit kill. There is no in between. You cannot have balance in this game if you have a ONE HIT KILL MAGNETIZED GRENADE. BUT WAIT.... Lets nerf the only one that doesn't track.. gg bungie you -blam!-ing idiots

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    • Flux has the most tracking and least reliable stick of the sticky nades. Making it hot garbage.

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    • Tracking on fusions gets me all the time. The most frustrating thing about fusions is the kill potential up close with no consequence. Even trip mines can kill the user and they can't even stick anymore. If they'd make the self-damage from being caught in your own fusion explosion = lethal damage, that'd be a decent compromise. Magnetic can just copy that.

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      • 1
        I ran sticks a little this weekend on a sunsinger because since destiny's release I've never tried them. I can be the first to tell you that they are BROKEN as HELL. Not only do I get two "homing rockets" but they literally have the hitbox of your entire throw radius. I made some clips of me making a bad throw and it literally Doing a 90 degree turn to a guy's leg and getting a double kill. Sticky grenades SHOULD one hit kill an opponent when stuck to them. But they do not need that insidious bullet bending matrix ass tracking cheese added on. And they DAMN sure shouldn't have 2 of them on a 20 second cooldown timer (given you have tier 5 discipline.).

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      • He has a valid point flux grenades actually do less damage then magnetic or fusion ....

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        • Sticky and OP tracking nade (skip) should never have been created. Sticky nades do 90 degree turns around corner. Skips track too fast for its damage level. They should be more like axion or swarm. But swarm could use a slight buff.

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          • I think all stickies should perform like a flux grenade, it's useless unless you stick them. I find it a problem that fusion grenades are decent even when you don't stick

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            • More understandable than deejs twabs

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            • Please don't embarrass yourself like this....

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              • Edited by CatMan: 2/4/2017 4:29:11 AM
                Yeah it does, not usable in pve either

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              • They outran the nade. Oh well. Rest, they never did much dmg anyway..

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              • Fusions should be nerfed in general

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                • Actually I've been stuck by magnet and fusion grenades and have survived. There's some mechanic that makes sticky nades not 100% reliable.

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                  • Flux are really underpowered than magnetic and fusions. I truly don't understand why the flux' do so much less damage.

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                  • Edited by Falcochio1706: 2/3/2017 8:14:35 PM
                    I would remove aim assist, or whatever that tracking affect is, on all stickable grenades. You will know what i'm talking about if you have thrown a fusion at a wizard or knight that is dodging. Damage is fine imo.

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                  • Edited by blade329: 2/3/2017 3:28:06 PM
                    Hey, that happened to me last night. Only, I was the Bladedancer. A guardian got me with a sticky grenade and it didn't kill me........and I nailed him instantly after. I'm actually okay with this, and I've been on both sides of it. A single grenade shouldn't stop a Super that just started.

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                  • The Titan sticky only kills if you stay still if you run fast enough or fall fast enough you will Escape the second explosion if anything the sticky should be nerf so that you if to pick up after it like all the rest.

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                    • Why use Flux when u can wear Shinobu's and spam Skips? Problem solved.

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                      • Tue swarm grenade is equally garbage.....you can hit someone in the face with it....all the tracking mini grenades call all explode on their head and only remove a portion of health. I tossed one last night and each seeker did 1 damage.....ONE!!

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                      • [quote]one kills[/quote] [quote]ONE KILLS![/quote] I agree though. The blade dancer sticky needs a buff. No reason why it can't one kill. [spoiler]one kill[/spoiler]

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                      • No. Stickys are op. If anything. They can bounce of walls and floors and still stick you. It was mostly lag

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                      • I think all the other stickies should do less than a flux grenade. It should be used in conjunction with a weapon. Or remove the tracking if you keep it a 1 hit. Just my thoughts thatd bring the stickies more in line with a lot of other grenades.

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                        • Flux is the least reliable stick of the three. It probably fell off

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                        • Flux grenades are trash

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                        • The fusions need to be nerfed in general

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                          • Edited by blightstrider: 2/2/2017 11:03:25 AM
                            It OHK sometimes, sometimes it dosent. The fluxes just need a consistency buff.

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