In my opinion this what is causing so many problems. Perks that add range and/or stability are just straight broken.
Bungie designs these guns to be balanced with the stats they are made with. 3 shot scouts have no stability, and fast firing pulses have massive kick. But then you slap on a few stability perks and WHA BAM! You've got yourself a sniper.
Range perks on hand cannons make them snipe people way out of their range.
Remember the doctrine? Ever use that gun with no upgrades? It sucks, the reason it was so good was becasue of the added stability.
People complain about shotguns because of added range perks.
This game would be a whole lot easier to balance if people couldn't just abuse the range and stability perks on guns. Just please Bungie, think about just leaving the perks at things like Crowd control and outlaw. Stuff that doesn't change its base stats.
[spoiler]Main account is LaminateAbyss90. Its currently forum banned because I called someone a scrub :/[/spoiler]
Edit 1: Apparently people think that my idea will ruin the guns.... Guess balance ruins the game guys
Edit 2: This idea is for DESTINY 2! Not Destiny 1. READ THE TITLE!
Edit 3: This community is so dumb... People think I'm complaining about dying to people... I am not! I know people are better than me, I knew that before everyone reminded me... AGAIN.
Edit 4: I'm glad some people are nice enough to tell me why they like or dislike my idea.
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1 ReplyI understand where you're coming from with this idea and I kind of agree and disagree at the same time. Yes these perks are very advantageous on some weapon archetypes, i.e clever dragon, matador. But and it's a big BUT, weapon perks are one of the main factors that separate destiny from most other shooters. They could just tone down these perks in destiny 2 but to get rid of such things would just make this call of duty.