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#feedback

Edited by blurbuggy: 1/31/2017 8:11:37 PM
7

Fix your damn game for f*ck sake

People are too reliant on the stupid op, high fite rate pulse rifle like clever dragon, bese stats kill in 0.4 secs, i know autos have been buffed, as i can dominate with suros regime now. but the high fire rate low impact archetype seriously needs nerfing, its more op than thorn was in yr1. its really annoying as crucible doesnt contain dkill anymore. its just the same old sweaty tryhards who use the op sh*t and think theyre skilled. this all happened because of you bungie. dont make the same mistake in destiny 2, that so far, im not f*cking buying because pve is reppetitive and boring. and also the loot system needs a fix. i tweeted u about that though.

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  • Edited by fireskull9: 2/2/2017 12:07:10 PM
    [i]if you can dominate with a suros then the weapons aren't as op as year one thorn......[/i]

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  • Well looks like you have no idea what you are talking about you special little snowflake

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  • Hand cannons are still have the fastest TTK in destiny, please take your stupidity elsewhere

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    1 Reply
    • Edited by RAIST5150: 2/1/2017 5:05:38 AM
      If you were seeing the 0.4 and 0.5 seconds you claimed deeper in the thread, something is off with either the test environment or the testing procedure. Fortunately, others have worked on the statistics for these archetypes so there are numbers that can be used to math it out. CD's bullets fire at 900RPM. That means ~0.0666... seconds between bullets. The pulse delay drops the effective rate of fire to 450 RPM. Since it is three bullet volleys, that maths out at 150 pulses per minute, or 0.4 seconds between the start of each trigger pull. Alternatively you could add the ~0.2667 pulse delay plus the ~0.06667 seconds between the first two and last two bullets of the pulse...both get you to right at that 0.4 seconds between pulls. At 100% crit rate it takes 9 bullets to get to 207 damage. Now add those numbers up. Keep in mind these are the minimum theoretic numbers. They do not account for human reaction time, input lag, or internet lag. By the numbers, this is the fastest rate based on the stats of the weapons as coded. From first pull to second pull is ~0.4 seconds. Second to third pull is another ~0.4 seconds. Then you still need an additional ~0.1333... seconds for the 2nd and 3rd bullets to actually leave the muzzle. It does not account for the travel time for those bullets to reach the target either. At absolute point blank range and robotic reaction time with absolutely 0 input/network/internet latency and 100% dead on accuracy the fastest you could expect to kill would be just a hair past 0.933 seconds [i]from when you start the first trigger pull[/i]. Yes...that is a bit longer than the way most look at it. It is because they are not accounting for the times for all the events required to actually HIT the target. You have to start 3 trigger pulls, AND you have to launch all 9 bullets... AND [i]all 9 of those bullets have to actually hit their mark[/I]. So you can't just count the time from pull 1 to 2 and again from 2 to 3 (resulting in the regularly stated 0.8 TTK). You still have to account for those last three bullets to reach the target. Yes...that is the extent of the time you are actively pulling triggers, but as someone else noted....[i]these are not hit-scan weapons[/I]. Each bullet has to be fired and actually travel to the target. That is why you can actually miss the trailing crit hit at longer ranges: your gun is recoiling slightly, and your target may be moving out of that last bullet's path. And that is one way scouts can gain an advantage...they can more easily and consistently dome from longer ranges (and not risk the heavier damage drop off that may kick in beyond 34 meters, depending on the configurations in play). It is also why the 73/7 archetypes can be a good match for CD's archetype. Even though they have a slightly longer pulse delay resulting in a 0.4337 trigger cycle, they can kill in one less bullet. They catch up most of the extra pulse delay time on the back end by dropping the extra bullet (0.87 in trigger pulls plus time for only the second bullet to fire gets you to ~0.936, or in the case of body shots they can drop an extra trigger pull).

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    • Take your time to kill, double it, that's your new time to kill. It's where the average primary should be. You have summoned me.

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    • Edited by piratepatchy243: 1/31/2017 10:08:39 PM
      Get your facts right, it's .8 sec for clever dragon. You want to know what else is .8 sec, high impact scouts and high RoF handcannons with high impact pulse sitting lower with .73-.77 sec. High RoF autos are barely usable because of their nerfs, not to mention there's a -blam!- ton of weapons that kill in .87 sec too. Nothing is as "op" as anything year one, nothing but nerfs because of nerfs. I don't care what does and doesn't take skill, it keeps changing to fit an argument. This cycle bullshit needs to end, people feeding it need to stfu and adapt already.

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      8 Replies
      • 0.8 why do people bother complaining when they don't know what they are talking about

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