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#feedback

Edited by Falcochio1706: 1/31/2017 6:30:02 AM
5

High Impact Hand Cannons vs. Mid Impact Hand Cannons

Back in September, Bungie stated in a weapon tuning update, "as a preview to Rise of Iron, newly minted low rate of fire hand cannons have a higher maximum possible range stat, giving players a distinct reason to choose that type of weapon". (not trying to slam Bungie) I personally love using low rate of fire hand cannons, but sadly I feel that this statement is not holding true because the range difference between high and mid impact hand cannons is too small to make range a good reason to use this high impact archetype. I think the range gap needs to increased and there are only two ways to do this as far as I know. The first being a decrease in range to the mid impact HCs that have high range (palindrome, eyesluna, Imago loop, Lord High Fixer, Fever and Remedy). The second would be that high impact hand cannons have higher ranges and a higher range cap. Right now, according to the armory, the four high impact HCs (Judith-D, The Lingering Song, Ill Will, and The First Curse) have ranges of 41, 46, 50, and 47. At the same time, most easily obtainable mid impact hand cannons (vendors, crucible, strikes, the raid) have ranges between 32 and 40 with the most popular ones, eyesluna and palindrome, having ranges of 38 and 39. With this in mind, I find the range difference between the archetypes to be too small especially with the significantly lower reload and stability between of high impact and mid impact HCs. Now if perks are added in, more specifically rifled barrel and reinforced barrel, mid impact HCs can easily overcome the range gap. When high impact HCs use these perks, their already low stability and reload take a hit only to match the range (62) of a mid impact HC with the same or similar roll. [b]Rifled Barrel:[/b] increased range, slower reload [b]Reinforced barrel:[/b] increased range, reduced stability This weapon archetype is definitely fun and unique but seeing it get easily out-classed is just disappointing. [b]As an unpopular side note:[/b] An alternative to a range buff would be a small damage decrease (2-3) for mid impact HCs such that a 1 headshot - 2 body shot kills in crucible will only be done by high impact hand cannons. Thus, their higher damage will potentially attract more people to using these type of weapon.

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