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12/14/2016 1:09:49 AM
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Thoughts on Weapon Balance

I spoke with the Sandbox team that balances the weapons in the game. This is part of a running dialogue between us where I make sure they receive your feedback. They wanted to give you some information about their process. [quote]Hey everybody! We wanted to take time to let you all know that, while we did not include a balance patch in The Dawning, we are listening to your feedback. We appreciate all of you who return to Destiny over and over again, and we respect the things you have to say about what you are seeing and feeling as you play it. As we wage wars in our playtest labs, we’re taking a lot of things into account: player data, your feedback, and our own gameplay experiences. We’ve heard the conversation about, and felt for ourselves, shotgun dominance (Yes, we see you Matador 64), but we feel strongly that our goal shouldn’t be to nerf them into the ground. Instead, we’re looking at solutions that could bring shotguns into a better state of balance with the rest of the guns in the game. In doing this, we would still want Shotguns to be effective and fun to wield. We could quickly and easily break shotguns and call it a day, but it’s important to us that we explore positive changes that can make Destiny better for everyone. Thanks for playing and being so passionate about Destiny. We all wish you the happiest holidays and look forward to you kicking our asses in SRL.[/quote] The right time and place for a deployment of Sandbox changes is something we’ll investigate further in the new year. In the meantime, our playtest labs are home to a process we’re using to explore the current state of combat in Destiny.
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  • Edited by Adida: 1/26/2017 4:08:12 AM
    You guys at bungie are interesting.. I feel the nerfs are the wrong solution honestly since the release of taken king, you honestly should buff primaries to make quick work of guardians, while still requiring some skill like in year 1. (Besides Thorn being overpowered and last word back then and matador/felwinter the top choices) You guys keep nerfing shotguns when honestly the problem is the primary weapon being used to take a shotgunner/guardian out takes too long in the meta of this game. THEN you nerf that weapon people rely on so much for those type of situations and reintroduce another broken weapon or popular archtype which normally is in the fastest archtype catagory (clever dragon is a beautiful example) It is probably why alot of players are using the fastest archtype weapons and complaining about them when they lose against them. And nerfing snipers enough to the point you really need a decent scope and (roll) making other choices less viable being forced into a different playstyle you are used too. I also think it's halirous it takes the strongest and slowest archtype sniper to reward a headshot on a supercharged guardian, all snipers should be rewarded to similar skill. If it is a headshot, it is a headshot afterall and snipers do require some skill; it is probably why people have went onto shotguns more so for that reason. For christ sake the slowest archtype snipers can body shot and 1 tap with an auto rifle, it is already cheap enough with the skill gap being lower for that archtype if we take it in a skilled players hands who doesn't care about fire rate if they land a headshot or tag quick enough on you. I appreciate the fact you guys are listening to the player base, but I feel like you guys really aren't working a medium on "why" that is the problem, instead just trying to break another weapon or think that honestly is the solution to the game. I stopped playing destiny for 3-4 months and I keep trying to come back after playing almost every other day.. I can tell the meta gets worse with faster firing weapons being the better choice... Funny enough thorn in year 1 as well, was the fastest archtype handcannon and was the meta with last word and mida as an exception with the high calibur, (which high calibur indeed is a popular choice) but it was slightly more balanced since red death and other archtype weapons were more valuable competing against many primaries. Can we for once have slow firing weapons be on par with other weapons? like in year 1? Like the hard heavy hand cannons that are slowest in the archtype..it takes 3 headshots.. Well it takes 3 head shots with the faster archtype eyasluna/palindrome/devil you know etc. to take a guardian out... the same amount of headshots, but the ill will and the first curse shoots slower. Making me confused why it requires the same skill gap with a slower fire rate and majority of them already have low stats in the stability and range department for the slowest archtype. The only exception of the slowest archtype 2 shotting is a low armor hunter who has 1 armor stat and all agility and recovery.. Juggernaut shields are rediculous at this point of time as well, I like the fact it is being used more than unstoppable and as much as shoulder charge but honestly I have to use a whole clip (nearly) from an autorifle or pulse rifle while they do the glitch titan skate with a twilight garrison, going faster than usual flying around with the shield being active. It's a good strategy, but the tactic is obvious enough that it seems it is near (impossible) to fully take out a titan confidently a mile away. Then we have the lag problems still existing saying it has improved, I mean I can show you a video of a guardian teleporting in front of me when he was literally downstairs and had to jump a platform before they could reach me. It just seems instead of you guys actually solving a problem it just seems to become a big problem of nerfing it, I like that tactic you guys have came up with the past few years of me playing this game. I just feel like you guys should honestly find a medium, destiny 2 is in the works like you guys said. I hope that honestly the balance is more of a way to work a medium on "all" weapon standards as opposed to shotguns taking a bigger nerf or even matador all together. Shotguns while they are the higher ground, do take risk/reward skill and timing to still be rewarded properly. Anyone in the right mind and a skilled player will not say no to that. It just seems pointless at this point to keep nerfing everything that is trying to counter shotguns all together, to the ground. Why not also make other weapon archtypes more popular for people to use? I'd love to use a fast firing sniper if I could headshot a supercharged guardian, or even a slow firing handcannon to have more options to choose from etc. I just see similar/the same loadouts every time that it makes me feel like there is less variety in the weapon department to choose from competitively. I will admit though on a positive note, the variety of armor to choose from since the new rise of iron update is awesome; and the PVE side of things I am quite satisfied with. I just feel like this is a suggestion, whether you guys read it or not is your choice, but ultimately I am not going unheard with my thoughts on this game (So far)

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