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Edited by The_Truth_of_D: 1/25/2017 4:30:48 PM
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Trials of Osiris Matchmaking Changes (IMO)

Trials of Osiris Matchmaking needs to be changed. The current system of heavily favoring the number of wins on a card is flawed and is being manipulated. [u]Here are my reasons:[/u] (1) - Elite elimination guardians are farming the first three matches to increase their "ELO" score (2) - Elite elimination guardians are charging money to carry people to the lighthouse. ( I don't believe this was Bungie's intention with Trials of Osiris) (3) - Since money can be made with Flawless Trials passages, many more guardians are seeking extra modifications to their PS4/Xbox systems such as keyboard/mouse mods, hacking mods (aimbots), and specialized controllers. (I'm not too worried about the controllers, but they do add a slight advantage over the normal player) There are always going to be problems with matchmaking in someone's eye no matter what Bungie does, however, I feel that the matchmaking system should be more complex than simply matching good connections with similar wins on a scorecard, but also should not go to a purely skill based matchmaking system. [u]How to Fix Matchmaking/Trials Issues (IMO)[/u] (1) -[b] I believe that cards should not be able to be discarded or there should be a far more severe penalty for discarding them.[/b] 500 glimmer and 9 passage coins for a brand new fully loaded card is chump change to most people playing trials. By not allowing players the ability to discard their cards, it would eliminate the "ELO" farm which makes getting to 5 or 7 wins much more reasonable when you are not playing top 1-5% players the first two matches of Trials (Which happens often). If not being able to discard the Trials Ticket is too radical, the card could cost 5,000 Glimmer and increase the time needed to discard the card. I believe it is around 10s or so...increase it to 30s. If you do decided to discard your card, the next card will also cost 5,000 glimmer, however, if you finished your card the next card can be traded in for a new one with no charge. (2) - Guardians with multiple trips to the lighthouse (3 or more) in that weeks Trials of Osiris should be favored to play other guardians that have also been to the lighthouse that week (at least one trip). Basically, once you have been to the lighthouse with each character and after the bounties have been obtained for each character, the matchmaking system should attempt to find guardians with more skill. I feel that this hybrid of a system is completely fair and equitable. This hybrid matchmaking check wouldn't kick in until you have been flawless three times in a week. This would still keep Trials of Osiris competitive while helping to prevent the previously mentioned problems. Let me know what you think and if you would be in favor of changes like this or if you think Trials Matchmaking should stay the same. Please be constructive. [u]EDIT:[/u] I see a few people that keep responding as if I'm pushing for SBMM or that I'm punishing good players. I am not pushing for SBMM. What I am pushing for only targets people after the 3rd flawless that week. It is not punishing good players by slightly adjusting who they play after they have gotten their rewards for the week. That is my opinion, if you disagree please leave a constructive response as to why it is punishing them or you. As another player stated below... The number of people playing Trials is very low. Any announced change to Trials in any form would bring a lot of people back to Trials which is good for the game. [u]As a question to all that respond... [/u] How many times a week do you go flawless? Does a matchmaking system that slightly changes after three flawless victories really affect you that much? What is your purpose of playing after going to the lighthouse on each character?

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  • [quote]Trials of Osiris Matchmaking needs to be changed. The current system of heavily favoring the number of wins on a card is flawed and is being manipulated. [u]Here are my reasons:[/u] (1) - Elite elimination guardians are farming the first three matches to increase their "ELO" score (2) - Elite elimination guardians are charging money to carry people to the lighthouse. ( I don't believe this was Bungie's intention with Trials of Osiris) (3) - Since money can be made with Flawless Trials passages, many more guardians are seeking extra modifications to their PS4/Xbox systems such as keyboard/mouse mods, hacking mods (aimbots), and specialized controllers. (I'm not too worried about the controllers, but they do add a slight advantage over the normal player) There are always going to be problems with matchmaking in someone's eye no matter what Bungie does, however, I feel that the matchmaking system should be more complex than simply matching good connections with similar wins on a scorecard, but also should not go to a purely skill based matchmaking system. [u]How to Fix Matchmaking/Trials Issues (IMO)[/u] (1) -[b] I believe that cards should not be able to be discarded or there should be a far more severe penalty for discarding them.[/b] 500 glimmer and 9 passage coins for a brand new fully loaded card is chump change to most people playing trials. By not allowing players the ability to discard their cards, it would eliminate the "ELO" farm which makes getting to 5 or 7 wins much more reasonable when you are not playing top 1-5% players the first two matches of Trials (Which happens often). If not being able to discard the Trials Ticket is too radical, the card could cost 5,000 Glimmer and increase the time needed to discard the card. I believe it is around 10s or so...increase it to 30s. If you do decided to discard your card, the next card will also cost 5,000 glimmer, however, if you finished your card the next card can be traded in for a new one with no charge. (2) - Guardians with multiple trips to the lighthouse (3 or more) in that weeks Trials of Osiris should be favored to play other guardians that have also been to the lighthouse that week (at least one trip). Basically, once you have been to the lighthouse with each character and after the bounties have been obtained for each character, the matchmaking system should attempt to find guardians with more skill. I feel that this hybrid of a system is completely fair and equitable. This hybrid matchmaking check wouldn't kick in until you have been flawless three times in a week. This would still keep Trials of Osiris competitive while helping to prevent the previously mentioned problems. Let me know what you think and if you would be in favor of changes like this or if you think Trials Matchmaking should stay the same. Please be constructive. [u]EDIT:[/u] I see a few people that keep responding as if I'm pushing for SBMM or that I'm punishing good players. I am not pushing for SBMM. What I am pushing for only targets people after the 3rd flawless that week. It is not punishing good players by slightly adjusting who they play after they have gotten their rewards for the week. That is my opinion, if you disagree please leave a constructive response as to why it is punishing them or you. As another player stated below... The number of people playing Trials is very low. Any announced change to Trials in any form would bring a lot of people back to Trials which is good for the game. [u]As a question to all that respond... [/u] How many times a week do you go flawless? Does a matchmaking system that slightly changes after three flawless victories really affect you that much? What is your purpose of playing after going to the lighthouse on each character?[/quote] Lol you think aimbots exist. [spoiler]lol[/spoiler]

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  • The changes you're asking for will never be implemented. If you're struggling to go flawless in this low skill gap meta, you're bad.

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    • ELO farming shouldn't happen. That is a good fix. Paid carries shouldn't happen, but free carries should. Matchmaking people who already went flawless is a bad idea. Trials is the most "competitive" mode in Deadstiny currently, and that shouldn't change.

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      • Trials isn't ment to be easy mode. Its fine as it is.

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      • There is a much simpler solution to all of this. In any real competitive sport or game there is a tier system. In order for all those to enjoy this portion of the game, they should be playing on the same playing field. You don't match your kid's tee ball league up against the New York Yankees. That's not on any level a real competition, it's a slaughter. Have a simple tier system similar to many games that have this already in place. You play a set number of games and then are placed in a class. For example, Bronze league, Silver League, Gold League, and Diamond League. When you match up you match up with a relative score. Now people will say what if a Bronze league is running with two Diamond League players. Well in that case it's simple. You use math to figure out a number that those 3 players combined create. Then you match them against a team within a certain relative number. This should make most games fair and not a slaughter. Ultimately a class system will allow players in their relative class go "Flawless" and enjoy that end game content. They would be flawless for say Bronze league and the pros at the top can compete for flawless in Diamond league. Obviously there are some further details that need to be hammered out, but this would be a great start. Sound alright?

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        • So many problems. (1) Most sherpas don't care about going flawless anymore, so they simply wouldn't go flawless. Therefore the carries would be easier since the regular joes that go flawless would be in their own pool. It would actually make the carry situation significantly better for sherpas. Opposite of what you're trying to achieve. (2) Elo Farmers literally get nothing on the first 3 wins. If 2k Elos beat 1k Elos, they will get nothing or maybe 1 point. Not a very effective way to move up. Most of them that actually want Elo will play on a flawless card or play with recovery accounts. (3) No ability to trash a card, well doesn't that just hurt the people actually trying to go flawless? They lose twice, now they have to purposely lose 2 more games to get a new card? How is that a good use of anyone's time other than another team getting a free win. How are free wins competitive? You've got to think these things through dude. The system is built by professional game designers that do risk analysis. A 12 year old kid in his bedroom probably doesn't have the insight that they do. Trials for 90% of the population works as intended.

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          • Edited by Sophon: 1/26/2017 10:59:56 AM
            Sounds bad, I love to play card after card and you're suggesting it cost me 5000 glimmer and then I get put in a different bracket, making even smaller pools of players. Sometimes I'm waiting about 3 minutes for a flawless game. Trials was designed for the best PVP players to succeed. Most people who are don't want to come and mess with raids or strikes to make them easier. I don't like the length of the raid, so I haven't gone near it, will I go make a post and ask for some of the boss fights to be taken out? Nope.

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            • Edited by pallo xd: 1/28/2017 9:16:21 PM
              You clearly don't know how ELO works. If somebody is still ELO farming within the first three games, they are stupid. Most likely they are K/D farming. You get more elo when you are carrying, because it takes your teams elo average down, and winning good avr elo teams with lower elo avr, gives you more elo. If you are let's say 1900 elo average team, and you face 1200 avrg team, you will most likely get 0-2 elo from that match. I feel like trials matchmaking is THE BEST matchmaking in Destiny PvP. SBMM is so stupid. I get punished because i am better than most of the players ( im def not great, but i am top 20-15% atleast) Edit: i go flawless as much as i want to in a weekend.

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            • 1) only gone flawless once 2) wouldn't affect me and the masses of lfg players I do play trials with because we basically don't get to 5 or 7 wins more than once if at all. 3) getting flawless once a week would be asking something extraordinary, if I could play enough to go more than 3x then it would only be to help others get there I like ur post, I reply on similar post every weekend regarding trials. There needs to be a change, whether to matchmaking, game type, loot rewards or rng factors. Trials is mostly a grind for loot for players like me, who are stuck looking on lfg. And it blows, with lack of player population to water down the system for players like me to even get to 5 or 7 wins, things like the loot tier system rng and bounty rewards seem like an extra slap in the face after getting pub stomped for the majority of cards. Any change that brings back player population and tweaks how often we get crushed by top tier players before 7 wins would be a welcome change

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              • [quote] (1) - Elite elimination guardians are farming the first three matches to increase their "ELO" score[/quote] Lol, more like scrubs with no thumbs, any decent player would just play cards if they want more elo. I wondered why some high elo players I've encountered and played with in trials lately were utter garbage, I remember thinking "how is their elo so high?" Now I know.

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              • Edited by Ace: 1/26/2017 6:02:27 PM
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                what if you go 6-1 or 7-1? then you need to sweat to 9 wins for nothing or throw 2 games away? sounds idiotic - put in effort and get good like the rest of the people who don't suck

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              • Edited by lIIume: 1/25/2017 11:56:54 PM
                I stopped reading after your very first point. That is not how you farm for elo. You farm your elo by doing double recovs (good people on low elo accounts) and winning. Resetting wins is how most people boost their k.d and win/loss. Edit: The only things that need to be changed in Trials is Memory of Skorri, heavy be removed, and either rotating map sides each round or better maps.

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                • Edited by Racebum: 1/26/2017 10:36:36 AM
                  Or you could just return to year one matchmaking Problem solved That said, why do you guys care so much you don't really get anything very good. A lot of the armor comes with low rolls. The blind Perdition is probably the only thing I would consider really cool and you can get one of those at 7 wins Having snapshot on the Flawless version makes no real difference

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                • I am for SBMM in trials. Give everyone a fighting chance no matter their skill level. That way the best actually play against the best, rather than the majority of games stomping on lower skilled players. It would still take an effort to go flawless and would make trials more fun for the community.

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                • The only way they will consider making changes is if ToO population fell to maybe 1500 people total. Plus why would they modify a 3 year old game with its successor being worked on. Your best bet is to hope for a different system in D2.

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                  • Really the only people who don't want any changes are the 1% of players who do well in it. And another 3% of average players who think it's completely fair and they're not good enough to make it. It's a game. Not mlg. And it's too unbalanced and laggy for anyone to really say if they're skilled or not honestly. Less maybe the top 1000 players. But ya I've watched streamers who just run all over people and don't even get touched. And I'm sitting there like, wait why is no one shooting him. Why are all the players they face just standing there taking it. I don't know what it is. But it happens with me to. I'll play a streamer in trials and I'm useless. Full clips to kill, blank shotgun blasts, meleeing the air. And I watch their play. And I'm just standing there like an idiot. Like I've never played. I just sit there thinking, that is not what happened on my screen. That is not me. I'm not perfect, and I'm not top 5000 or anything, but there is something funky going on.

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                    • * "Elite" trials players who farm don't play the first three games & reset, they play full cards with smurfs * Yes there are paid carries, but if you pay attention Bungie focuses on those who do free carries or sub carries instead Your reasons for change to trials don't seem very well thought out & the first one alone is just wrong in so many ways.

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                    • Went flawless once in yr 1 and 0 in ttk and roi but hey i have the exotic emblem and aruu's passage so I'm happy

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                    • I remember going into my first match of trials, I gohad matched up with people who needed one win for flawless. Idk how that was possible

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                    • Trials isn't meant to be easy. Not everyone should get to go to the lighthouse. That being said there needs to be an easier entry point to have a chance at doing well in trials. I have 33x flawless passages with 24 of those being in year 3. An 1800+ Elo and positive kd in trials on all my characters ranging from 1.5-1.8. This means I can get into good teams and play with friends who are also good. The issue is that getting new players in is obviously an issue. There are fewer players entering trials for the first time every single week, and Participation is at record lows week after week. The lighthouse should be kept as exclusive as it currently is. But there should be less emphasis placed on going flawless. You should get great and desirable loot from the first game. I mean currently the majority of trials weapons are garbage. Why would anyone grind trials for loot when they can go negative in a game of 6s on the loosing side and get a god rolled matador?

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                      • Or just give us a freelance option so we can all play.

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                      • Again, leave ToO alone. Maybe put those ideas toward the Elimination game mode. Those who go flawless get an exclusive trip to the Tower.

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                        • The problem for me personally is that anyone who's even playing it anymore is top tier. I'm not top tier. Man I tried running a passage this past weekend and it was nothing but gods with 2300 elo, or gods with 2300 elo running some one else's account. I am by no means condemning them for doing that. It's a game. Play it. The problem as I see it is that Bungie caps the rewards from the bounties at 390, and the rng is shit. So there's absolutely zero point in average and casual players even stepping foot in there. The more people who play the game, the more enjoyable it is for everyone. I've been flawless about 54 times so I know what I'm talking about. Remember that first weekend of trials when Roi came out?! Oh man that was so fun. Everyone played it for drops and stuff. Ran all three and got the scarab on the first try. Rip the dream.

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                        • Edited by tiptronic22: 1/25/2017 9:38:43 PM
                          The 1 and only issue with Trials is population. I am not going to propose any ideas or changes. To me that is for Bungo to figure out. Regardless of the change if it drives population it should be considered a win for the players and for Bungo to keep interest high with Destiny 2 on the horizon. I personally am not in favor of any changes that take away from the core trials game play but little tweaks to drive Pop would be nice.

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                        • Isn't charging money for carries against Bungie's ToS?

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                          • Three tiers!! Gold, silver, bronze. Same weapons/ armor but different emblems so the elitists still feel special. Average trials kd of all 3 players. If you dominate at one tier you get bumped to tier above. Or vice versa. I can't even get 5 wins anymore. Smh wtf

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