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#feedback

Edited by Eternal Dahaka: 11/9/2016 5:09:02 AM
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Community Wishlist Addition: Deadzone Options

Since there's a wishlist going on I'll toss in my addition. I'll first second the option for an aim assist toggle. Individual options for adhesion, slowdown and bullet magnetism would be great, but a single option would be fine. My addition would be deadzone options. The default deadzone is ~24%, and that's a rather large deadzone to comfortably play with. Lowering it would make aiming feel more responsive, and help accuracy. Additionally, the deadzone is not circular, and is instead a rounded square, with missing diagonal regions as a result of that. Estimation image below: http://i.imgur.com/gDAYbi2.png I'm not able to get a perfect estimation, but that's within about 2%(used TitanOne adapter and compared camera movement with stick input). Acceleration jump apply to a decent region in the outer edge. That looks a lot like Halo 5's default deadzone, and if that's the case, it would probably require a deadzone slider for both the inner square deadzone and circular deadzone to fully remove it. So my additions to the community wishlist are * Deadzone sliders for both the square and circular deadzones. The range could be 0-25% for both, so you can choose if you want a full circular or square deadzone at the same default deadzone size, or some different combination of both. #CommunityWishList

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  • I would really like this. For the opposite results however. I got a Razer Raiju recently and the deadzone on it is small compared to the DS4. In theory this sounds great - it causes issues however: Just laying a thumb on a stick results in movement ingame. So small adjustments while aiming are really difficult to do and sometimes you aim to the right/left instead of holding still.

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