JavaScript is required to use Bungie.net

#feedback

Edited by takeallthethings: 1/19/2017 10:47:33 PM
22

2 tap vs. 3 tap

Make more guns able to 2 tap?

44

Or leave the 3 tap as the fastest TTK?

118

I've seen a lot of posts lately calling for more guns to be able to two tap people and I STRONGLY disagree. I think that the only gun in that game that should two tap is Hawkmoon with two lucky bullets in a row. Three tap is just fine to me. I feel like a two tap would just bring the game to a COD like time to kill. Yes we need a primary buff across the board, but I'm hoping they keep a three tap as the fastest time to kill (excluding Hawkmoon with the two lucky bullets in a row). What do you guys think? And please explain your thoughts on it! EDIT: if it wasn't clear, I am NOT in favor of decreasing TTK across the board

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • 2 tap is essentially the same ttk as a 3 tap.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    5 Replies
    • This game has never felt like CoD.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      3 Replies
      • Bungie has to make a damn decision. Either treat specials as power weapons, nerf them, or buff primaries. As long as regular ttk is above 0.7 I'm fine. The 0.6-0.4 HOW era was bullshit

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        2 Replies
        • Buff primaries make exotics great again

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • Only the new cods have the fast ttk

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          5 Replies
          • Highest impact already 2-taps to 7 armor and below. They are balanced, as for Nirwens archetype, no, they shouldn't.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            4 Replies
            • Another game has Two-Tap capability, it's called CALL OF DUTY!!!! Guess what, it's total crap multiplayer. That's why I don't mind a slower TTK in Destiny.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              27 Replies
              • Edited by Joe Bearrr: 1/20/2017 5:58:25 PM
                Having a faster TTK will reduce the effectiveness of shotgun rushers. Right now it is around .9seconds, if it was .6-.7 shotgun rushing wouldn't be viable. If you used TLW in Y1 "correctly" nobody could run at you in a straight line, even though shotguns were stronger then they are now

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                8 Replies
                • I think what you're asking for is a recipie to keep this game in a place where special weapons dominate forever. Nothing personal....but the special weapon spam and the fact that the AVERAGE TTK is almost one second....are inextricably linked. I was playing IB last night....and was trapped in a lobby for a while where NO ONE was using their primary. Why? Beause when you do one of two things generally happens. 1. Someone rushes you with a shotgun...and unless you're team shooting....you're helpess to stop them. 2. You flank someone, get the drop on them....and they run away to safety with a sliver of their health left. So I wound up having to spam a fusion rifle because I got tired of someone being in my face every 30 seconds with a shotgun....or getting picked off in the air by flanking fire if I started tyring to backpedal to by time for my own weapon to kill. If this game is EVER going to go back to a place where primary weapons are actually PRIMARY weapons....then they need to kill at a speed equal to that of player movement. Which means a Kill time that is at LEAST 20% faster than what it is right now.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • Take out ghost bullets and I agree.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  1 Reply
                  • Crucible was built for cod ttk. But bungie thinks theyre gonna invent some new way of playing an fps multiplayer by having small maps with halo ttk. Shit doesnt work. The primaries need a serious buff and thats no bullshit. Straight up how the primaries were killing during HoW (at least). Shit, maybe even faster lol.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    2 Replies
                    • decreasing the ttk will change this game drastically. probably close to CoD in terms of ttk. Not a fan of that idea at all. autos desperately need a buff for their ttk, since its abysmal. pulses should have more range fall off, that way higher impact (red death) pulses will have more play, but the the ttk should remain the same, as long as you are within range as for hawkmoon, I believe that one should have all its perks replaced with something new altogether. if handcannons ever have the bloom removed or just buffed in general, that along with last word will just dominate everything all over again good topic though!

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      7 Replies
                      • Hawkmoon is a two shot with only one lucky round

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        6 Replies
                        • Make all maps in the future much bigger and more open. Problem solved.

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                          12 Replies
                          • This... Is a difficult question to answer though i think faster weapons should be 3 taps to the head (clever dragon and its archtype) mid rate should kill in 2 burst to the head for low armor enemies, and slow should consistantly 2 birst to the head

                            Posting in language:

                             

                            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                            1 Reply
                            • Edited by Swiftlock: 1/18/2017 7:54:40 PM
                              Ill Will and Lingering Song can 2-tap with Luck In The Chamber, fyi. They actually do it somewhat often IF you are highly disciplined behind the trigger. Yes, the "mid-impact" archetypes can do that too, but the higher clip size and lower range really cuts down on how often that happens. The high impact archetypes, however, have incredible synergy with LitC and allow 2HKO's to happen a little more consistently.

                              Posting in language:

                               

                              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                              3 Replies
                              • Edited by Kone19ps: 1/18/2017 8:01:05 PM
                                The handcannons that can regularly two tap have a very slow 1.0 ttk otherwise. It's a trade off. Hawkmoon is an archetype down so it's exotic and requires two with a normal 0.87ttk the others requiring low armor in fairly sure. Low impact is actually a very fast 0.73 but inaccurate and no two tap. 2 burst pulses is what I worry about coming back. Yes spare change archetype is too slow. But the current red death/hopscotch archetype is too fast for a regular two burst so it is low armor only. The main issue here is the low impact simply have no downside.

                                Posting in language:

                                 

                                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                                8 Replies
                                • I find it crazy that a auto rifle has to land more then 10 bullets but a hand cannons are3tapping lol all is fair i guess only this game

                                  Posting in language:

                                   

                                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                                  1 Reply
                                  • Edited by iDovahBear: 1/18/2017 6:00:34 PM
                                    If we didn't have bloom, 3-Tap would be perfectly acceptable. The problem is we live in the Bloom Meta and that ruins accuracy. People are tired of seeing their enemy live with a sliver because they didn't even get a non-precision hit detection even though they were clearly aiming for a headshot when Bloom ruined their 1v1. Also, any Fatebringer or Ill Will archetype will 2-Tap with LiTC, same as Hawkmoon, just so you know.

                                    Posting in language:

                                     

                                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                                    4 Replies
                                    • The reason shotguns run rampant is because primaries don't kill fast enough to take them out before they can close the gap. That's my theory at least. But I do think that primaries should be able to two tap.

                                      Posting in language:

                                       

                                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                                      2 Replies
                                      • 1 tap please.

                                        Posting in language:

                                         

                                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                                        6 Replies
                                        • Max impact archetype of Hand cannons can two tap low armor targets without any damage boosts

                                          Posting in language:

                                           

                                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                                        You are not allowed to view this content.
                                        ;
                                        preload icon
                                        preload icon
                                        preload icon