It's the only melee that can miss. Perhaps you could put a 5 second cool down on the melee for a miss and allow us to use it again without having to recharge?
The penalty for a miss is so extreme, it makes you not want to bother with the STRENGTH stat on Gunslinger at all.
And I understand the range... but I mean look at Thunderstrike. It has a range of 26 miles and can't miss.
-
Don't start a post with an outright lie. Makes me not wanna agree with you. Smoke can miss, and it's possible to have the melee connect with nothing (and still make the hit noise and animation as if you hit something.)