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They didn't track like other stickies do, so what OP? Though the tracking on normal stickies is inconsistent. :p
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If you miss you hit the wall or ground and they still explode. Plus you can set traps.
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After a small delay, a beep, another smaller delay and a *poof*. Also, what TRAPS? They are limited time beacons that have a light with a circumferential aura that still has a beep, delay and *poof*.
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Edited by RingersCheckmate: 1/10/2017 12:54:23 AMPeople are really stupid. My most common victims have a shotgun, high stability pulse rifle, and a rocket launcher. The only hunter exotic I personally find use for is the young ahamkaras spine. While I can't consider them useless, I am irritated they aren't as punishing as before. However, it's netted me a large amount of kills, assists, and cleanup kills. [spoiler]Now don't say I stand for this other guy. I'm a hunter main. Tripmines aren't/weren't OP. You just had to adapt to see success with them.[/spoiler]
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But if you miss it would still kill the guy. Op is op. Hunters are op. Only noobs play them.
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How??? They would've had to not only lack the intellect to jump away, but actually move closer to the trip mine for it to kill! Now the ones who've mastered the bolt or incendiary grenades... those are the ones to fear.
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The problem is that you do not see a player throw a grenade. It just appears and you die.
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That's not true. You see them throw it and you can kill them while they do so
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That is very false. That is the number one gripe in any fire team I am in. 'I wish I had a chance to see someone throw a grenade so I could dodge it.'