In the lore, it seems like their supers were so much stronger than ours. There is a story about a titan shattering a kells chest with a fist of havoc. Why can't our supers do that? Well I have an idea....
Once your super is charged you can either use it like normal, or wait for a ultimate charge, which is basically building another super on top of the one you already have to make it even more powerful, here are ideas on how each super can be affected...
[b][u]Hunters[/u][/b]
Gunslinger: +200 damage per shot and adds another shot to golden gun.
Bladedancer: slower swings, but the amount of damage to previous foe is multiplied x2 on next swing
Nightstaller: Tether last longer and Implodes sending out a shockwave to any enemy not killed yet, killing them.
[b][u]Titans[/u][/b]
Striker: You now have 2 smashes and more damage
Defender: Ward of Dawn has increased strength, duration, and you can now shoot through it (from the inside).
Sunbreaker: Hammers travel farther and faster and deal more damage. Grants more hammers as well. (Kinda before the nerf)
[b][u]Warlocks[/u][/b]
Voidwalker: Novabomb sucks in enemys then implodes to deal massive damage (like an actual colapsing star)
Sunsinger: If your last one alive and go down with ultimate charge, you revive the entire team and they have increased armor and agility for a short time.
Stormcaller: Increases agility and armor while in super, activating super also sends our a wild bolt around you killing enemys close.
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This will probably never happen, but I thought it would be a cool addition to the game...
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Nice but i think we should have something better for strikers...