Today the development team is making a few changes to Matchmaking settings with the goal of improving your experiences in the Crucible. Here is a quote straight from the team with some details about what is being changed.
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We’ve made a change to the Matchmaking system in an effort to increase match quality. Our specific goal is to reduce the number of matches that begin before they fill up with players. To achieve this, we are expanding the available skill-range for other players earlier and more aggressively. We will also be looking for lower-latency matches for longer than before. Essentially, this puts a stronger bias on connection quality, with less emphasis on skill matching. This may result in slightly longer matchmaking times in some cases. For some of you, this could mean that you’ll be matched with opponents well outside of your skill range. We hope the tradeoff is worth it to improve the Crucible ecosystem in general.
As always, our work in designing a Crucible experience that serves all players is never finished. Be sure to let us know what you experience out there. Our forum, just like our game, is a constant source of great feedback.
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These changes are now live in all playlists*. After you play some games with the new settings, feel free to post in this thread with any feedback you have. Let us know what you think.
[i]*All playlists excluding Trials of Osiris, which matches teams based on card wins. [/i]
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I returned to crucible after a month off due to an operation on my finger, I headed to Supremacy first to start work on the four Shaxx bounties I'd picked up during my down time. How bad could it be, Bungie have apparently made some changes to improve connection based matchmaking after all, I thought. There was so much red in that first match, 4 on opposition team and 2 on mine, the first 3 minutes were spent with hardly anyone scoring because the lag was so bad that nobody knew where the hell anyone else was. I was stood in the middle of 3 enemies at one point just shotgunning and melee'ing them with no damage and they were lagging so bad they weren't even aware of my presence. The match finally stabilised to a degree, but was still a mess. Onto my second match. Basically the exact same. I moved onto Clash, again to work on the Shaxx bounty. Pffft!! Two matches again before I decided to quit. Unplayable for the most part. Destiny PVP is a joke. Worst part is, Bungie can't (or won't) fix it. It's a scrambled example of everything that can be wrong with a PVP mode. Utter trash!! Looks like another hiatus from Crucible as I am not willing to grind that clusterf*** of a mode for anything right now. It's quite literally shocking how much of a terrible state it's in.