Today the development team is making a few changes to Matchmaking settings with the goal of improving your experiences in the Crucible. Here is a quote straight from the team with some details about what is being changed.
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We’ve made a change to the Matchmaking system in an effort to increase match quality. Our specific goal is to reduce the number of matches that begin before they fill up with players. To achieve this, we are expanding the available skill-range for other players earlier and more aggressively. We will also be looking for lower-latency matches for longer than before. Essentially, this puts a stronger bias on connection quality, with less emphasis on skill matching. This may result in slightly longer matchmaking times in some cases. For some of you, this could mean that you’ll be matched with opponents well outside of your skill range. We hope the tradeoff is worth it to improve the Crucible ecosystem in general.
As always, our work in designing a Crucible experience that serves all players is never finished. Be sure to let us know what you experience out there. Our forum, just like our game, is a constant source of great feedback.
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These changes are now live in all playlists*. After you play some games with the new settings, feel free to post in this thread with any feedback you have. Let us know what you think.
[i]*All playlists excluding Trials of Osiris, which matches teams based on card wins. [/i]
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#Destiny
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2 RepliesEdited by Alvin Thwait: 12/31/2016 8:57:10 AMThis has turned out exactly as I thought it would. Without skill based match making you have driven out so many players that I feel you've finally destroyed your game. Since this change I am still getting matched with the same areas (France, Netherlands, etc ) so nothing has changed there. The connections are actually worse as we are now paired up with the try hards that stream on twitch all the time. This definitely causes lag (I have first hand experience of this when I streamed for one time only). Yesterday I went into a game of Supremacy with my brother. After a few minutes it could still only find 8 people wanting to play. So 4v4 we went down and as soon as we got in we both noticed that enemies ghosted up on us. Nothing on radar (even with the high detail artifact on) but suddenly 2 enemies standing in front of us with shotguns. I watched as one of my team mates got killed and his assassin crossed the entire map (Timekeeper) within 2 seconds. This is exactly how I was when I streamed. About half way in the match others started to join. Why? Who wants to join a match half way in? To cap all this off I am absolutely damn sure you have done yet another stealth nerf to pulse rifles. Prior to this I stood a chance against a sniper by knocking him/her out of scope when I hit them with my hopscotch pilgrim of hawksaw. Now they are back to being able to still one shot me in the head. I could understand if this was a one off lucky shot, but it's back to how things were before with snipers. You constantly listen to the wrong people and mess with weapons. You don't understand that people getting killed with shotguns will [i]always[/i] cry about nerfing them. Same with pulse rifles. I understand trying to balance this game is an unthankful task, but whatever you have done has pretty much destroyed pvp. Unfortunately I read OP opening post and he asks what we think of these changes and to comment below. I would be damn surprised if he even pays the slightest attention to any of these replies. I'm done.