BUBBLE OP!!
But seriously, think about it, ward of dawn is a bubble, about 10 feet in diameter. That nobody can complain about. Because as soon as people get defender nerfed, they know that their PvE hopes and dreams for with it
Camping your bubble in mayhem with bastion and untouchable to have infinite bubbles. And a sword and matador. And armor of light. And No Backup Plans.
Best. Day. Ever.
For the new player: Striker Titan, by a mile. It's an amazingly easy to use character, with a Super reminiscent of the smart bombs from the old arcade game Defender. Grenade is also excellent, and as skills develop, the player can learn to use more complex skills like shoulder charge. Despite recent nerfs, Strikers are still strong, and their ability to shut down nearly any Super instantly makes them a potential nightmare in the Crucible.
For strikes and PoE: Defender Titan. No other subclass has the support potential of this one, and no other subclass can generate the volume of orbs that this one can. Combine iron Harvest and Gift of the Void with a sword-wielding Titan, and the laws of averages suggests that he can generate at least 15 or 20 orbs, with available sword charge.
For Crucible: Either Striker or Sunbreaker, depending on game and your personal playstyle. Striker has potentially unlimited 1HK moves and a Super that will shut down any other. Sunbreaker has a roaming Super that attacks at a distance, and even heals you while you use it.
In general: All three have moments where they shine. I tend to favor Defender in PvE, because my Dark-Drinker essentially delivers blows equivalent to a Super, but at will and in my own time, so I much prefer the ability to generate a shield. In PvP, I go with Sunbreaker because heavy ammo is far less available, and Titan bubbles are so eminently destructible. Plus, I don't realy have the knack for shoulder charging.
PvP: Striker, Defender, Sunbreaker.
PvE: Defender, Sunbreaker.
I'd say Defender, but Sunbreaker is a close second. Just not that good in PvE scenarios.
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