Do Hunter Mains have no shame? A Titan juggernaut shield also blocks a Hammer of Sol hit and grenades stickies, but we don't see those guys begging for Titan nerfs.
Is it also fair that shade step disables grenade tracking? It is also fair that blink has invincibility frames that negate stickies? Golden Gun (along with Stormtrance) is one of the best PVP supers in the game. It instantly kills almost everything in the Damn crucible. And you want to nerf one of the few things that can counter/stop it.
Stop crying and git gud.
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Personally I hate all gimmickly designed stuff like that in the game. The ideas are great the execution not quite. All classes have the issue, wish it was dealt with but that's a big undertaking so it wont happen.
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First of all I am not "begging" just giving my opinion on the matter. Second of all blink does not negate stickies anymore that was fixed. Be quiet with the "Git gud" I am allowed to share my opinion if you don't like it then leave.
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I regularly play all three classes. Do Titan mains have no shame? Strikers are first on melee, second on supers, and third on grenades. Defenders get an overshield that makes them literally immune to all hunter supers. Hammer titans can spam hammers that seak targets all over the map. Get over your inferiority complex. Hunters aren't better than you because their skills are better. Point of fact, the titan skills are significantly better for pvp than any other class. And bungie has indicated in the past that that is intentional.
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Defenders overshield won't stop any super. Maybe your thinking of Striker?
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Huh. I think my autocorrect did that. Swipe composing posts is a pain. I intended to only say shield. Ward of dawn (a spherical blast shield) requires two shots from golden gun to put it down, and a third to kill the titan inside it, which with combustion /might/ take someone with him if they were standing really close. I've not tested nighthawk to see if it's one shot can pierce the shield. Or instead of blowing two shots and maybe putting something down with the third, you could just charge in with a striker. Scream "Traveler Akbar" and wipe them and anyone with in about 15 to 20 meters with fist of panic.
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So it's ok to be running for a few seconds and be able to tank one of three golden gun shots.
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Yes, Hunter.
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Can you tell me who got year 1 blade and nightstalker nerfed again. I forgot could it be the crytans
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Blink would make sense to have an immune part. You are basically shifting yourself and your body around from everything else around you. It makes your body move to another place, making sense why it would screw up a grenade.
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Blink got nerfed a while back so that it isn't possible anymore.
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Also I have a higher combat rating than you so suck it.
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Edited by Godfrey: 12/25/2016 5:51:06 AMI have a Really good combat, Elo stats and I still thinking your post is garbage...
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My post, we'll some people just done see it
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If you want to go into stats you play on ps4 and have 941 trials elo. I literally play with people with triple your elo, also I have near 10x your team-mates k/d as yours shows as N/A. My combat rating on my warlock in 192, probably alot higher than yours.
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The entire point of golden gun is you have 3 god shots to rule them all. They don't feel godly when I have to use 2/3 of my super on a shield. Also you don't get any damage ristance which means that you can easily snipe them in the face as soon as they round the corner. If you had a sniper equipped which I assume you don't.
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Edited by Godfrey: 12/25/2016 6:02:04 PMBut your lovely super can kill across the damn map, the aim assist is beyond the Omega, is super fast firing also you have 2 exótics to make even more stronger (+1 shot or more duration) every class have their special stuff but many of us are tired of this kind of 'my golgy' 'gg not kill of 1 shot' The time will speak itself Im sure juggernaut is going to be nerfed because the mánager Nerf Titans and warlocks more than hunters why Im saying that well look at the sunbreaker and Sunsinger but the 3 Hunter classes still very usables in all modes.
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Yeah and the fist of panic can kill without even being looking at the target. What's your point? *uses fist of panic on some asshole who's been running around with a universal remote, accidentally gets a breaker medal when the super goes around corner to kill a camper and takes out three people who were charging up behind my back* Well that was easy. *notices enemy fire team is clustered into a small room that's easy to defend....... Throws a novabomb into it* sucked to be you guys. You fuss about the super being able to one shot cross map... So can a sniper. So can a sniper shooting at a gunslinger with their golden gun active. The golden gun was was implemented to be the hunter's version of fist of panic or novabomb. A counter to any active super. Right now it's not.
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Hunters have been nerfed more than titians what are you saying
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THAT'S THE ENTIRE POINT OF GOLDEN GUN. BRUH.
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And you can't handle a few counters?
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It a super. It doesn't feel super when some noob with juggernaut counters my super by SPRINTING AT ME BLINDLY. I will applaud anyone who can shut down me super by making a good play. This isn't overwatch which everything counters everything with a passive perk. This game requires gun skill.
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I mean gg users panic and miss half the time anyway. How many times have you rushed one, jug or not, and have them miss one or two shots. I mean, player incompetency is way worse in the long run
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Tell me more about something called "player incompetency?" (Looking at you HadronEnforcer) ;)
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But someone can counter various abilities with a passive. I run Sunbreakers and a max Disc with my Sunsinger. VF and ToF People wearing Silimar's can reduce my Super and Neutral game completely. It's unpredictable and I have to adapt or not be very effective at territory control. Destiny is not just about the gun play but all of our abilities that take part of the combat.
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Yes but your super can still stop the person from stepping in solar flares, and in radiance you can still fire you weapon. It's not defeating the entirety of your super just reducing burn damage which you could simply switch the perks so this situation never happens. Juggernaut effects ALL of the hunter super by the way. Gunslinger will simply block it. Arc blade will bounce of the shield (like when you stagger with a sword) giving them a second chance to shotgun you. Shadow shot will hit the shield and let them escape the range of the tether before they get suppressed, which is supposed to suppress on impact. It can some how block Nova Bombs and hammer of sols sometimes and all grenades bounce off.