This was spun out of discussion about Light vs. Darkness on the Forum's Lore subcategory. As I state multiple times throughout feedback is appreciated. Hopefully a dev or Deej sees this and we get a fun new game mode. Highly unlikely, but hey why not.
All values are subjective and open to debate. If you see a flaw, please tell me. This is just something I thought might be interesting.
Game Mode: Entity Rift
Teams: 12 Players(2 Teams of 6)
Win Conditions:
-First team to 20,000 points
-First Team with 5 Rift Ignitions whilst also holding full attunement.
-Mercy Rule same as previous or...
-New Mercy Rule of: No Losing team ignitions, Losing team total under 4000 points, Current Winning team having at least 3 ignitions and full attunement.
Important aspects: Most aspects of the gameplay will remain the same. The main body of this will be additions to the current gameplay. All current scoring and calculations can remain the same, unaffected.
Additions : Adding of the "Tear". The Tear will be a literal tear of the dimensional fabric caused by the opposing forces of the Light and the Darkness. These tears would be centrally located within the map, causing the opposing factions to defend and hold them in order to obtain attunement. Attunement will be reached once a player has held their alignment's tear zone for a consecutive 60 second period. Attunement progress will be tracked by the constant uptick timers like you see with Control or when a WarSat drops. Attunement can also be lost either by: A) Enemy players capturing your tear and placing themselves within its zone to de-escalate your progress, or B) A period of greater than twenty seconds passes without any players standing within the zone. De-escalation should occur at the rate of 1 down-tick for zone abandonment, and 2 down-ticks for enemy control per second. Multiple players in zone does not speed up progression of attunement. Once attunement is reached the team will receive a 10 second 15% speed increase. For every 30 seconds a player spends within their "un-tuned" tear attunement zone, they receive a 100 point addition to team total for attunement progress. For a zone that is fully tuned and that player remains within it for 30 seconds, they will receive a 250 point tear defender bonus. Rift ignitions with full attunement will grant the team an additional 750 points per ignition.
Example of placement for tears:
Map: Bannerfall
Location: Central Courtyard on opposing side of Spark Spawn Point. Located on each side's space just after the passageway. (I.E. Left and Right of Sniper Tree)
Any additional ideas or grievances are welcomed. I would like to see something like this come into fruition as a game mode.
A couple things to note, looking back at this, yes the match time might get lengthy. It also may be a complete blowout. Adding in the tear does steal away 3 players from the defense of the Spark location, if a team decides to utilize the tear. If not, they lose the bonuses, but gain a better hold on the spark. Which is more valuable? If they pull off the Coux De Grace(Achievement anyone?) and Ignite the enemy rift, while having full attunement they get rewarded to compensate. Like I said any further feedback or any discrepancies someone can think of that I cannot, are appreciated. Standing by for Rift is crap comments to roll in. This post was inspired by IB Rift.
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This should be in feedback but it does sound fun
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2 RepliesIf this wasn't longer than my 20,000 word essay I submitted at the end of University I might read it. Just saying.
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To credit the original post's author here is the link. https://www.bungie.net/en/Forum/Post/219825622/0/0