I think warlocks got hit way too hard by that nerf. Well you know I'm talking about fire bolts. Tell me didn't everything it could do was nerfed. It's burn, the distance it could be tossed, the reaction it takes to activate, and the distance it can go to hit someone. Also even if you toss it at a hunter if they shade step it deactivates. Also the Melee's shield activation gives the enemy a free couple of shots or a strong melee but if even if you do get the shield its useless because they weakened it BUNGIE weakened it. The fact of hunters taking one or more grenades from each of the warlocks are overpowered. They wombo, triple jump, invisibility, that helmet that allows shade, a super that deactivates other supers, and a tracking through walls perk. All warlocks got in each sub class is a good melee, grenade and super.
Edit: I'm tired of using the best and losing against some one who just doesn't care a shots like a chilled back guy with aim bot.
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4 RepliesWarlocks dominate melee encounters. You can activate an over shield just from hitting someone. You can run storm and hit people pretty far away. In my experience warlocks win most times when in comes down to a melee battle. If a night stalker has you trapped in smoke then that's just tough luck for you and well played for him. If he didn't have smoke you would of more than likely slapped him to death without a sweat. Warlocks lack in the speed department imo. Shade shouldn't unstick your nades either.