Today the development team is making a few changes to Matchmaking settings with the goal of improving your experiences in the Crucible. Here is a quote straight from the team with some details about what is being changed.
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We’ve made a change to the Matchmaking system in an effort to increase match quality. Our specific goal is to reduce the number of matches that begin before they fill up with players. To achieve this, we are expanding the available skill-range for other players earlier and more aggressively. We will also be looking for lower-latency matches for longer than before. Essentially, this puts a stronger bias on connection quality, with less emphasis on skill matching. This may result in slightly longer matchmaking times in some cases. For some of you, this could mean that you’ll be matched with opponents well outside of your skill range. We hope the tradeoff is worth it to improve the Crucible ecosystem in general.
As always, our work in designing a Crucible experience that serves all players is never finished. Be sure to let us know what you experience out there. Our forum, just like our game, is a constant source of great feedback.
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These changes are now live in all playlists*. After you play some games with the new settings, feel free to post in this thread with any feedback you have. Let us know what you think.
[i]*All playlists excluding Trials of Osiris, which matches teams based on card wins. [/i]
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#Destiny
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3 RepliesEdited by JHarv: 12/19/2016 7:29:31 PMIf your kd is below a 1.3, you can't really speak on the matter. If you're average, there are tens of thousands of other players in your skill bracket ready to match up with you at any given time. Only when you get into the upper 5-10% do you start to notice a difference. SBMM is still as strong as ever. I routinely queue into the same people. Roughly 1/4 of my games start as a 5v4. Almost all of my games involve players in another continent. And pretty much every player in all of my games is playing the meta. I don't know why Bungie feels the need to segregate the community into skill brackets, behind the scenes, and act like it isn't happening, but it is. And it's no fun for the upper 10%. Not because we don't get to beat up on noobs, but because we don't get to play with 90% of the community. That involves more people in our region with better connections, more people who aren't playing the meta, and so on. By no means do I think it's fair to beat up on new players. But, to force me into a high ranked, high skilled lobby with players from around the world is not fun for me. I'd like to not be forced to play like my life depends on it just to get above a 1.0. I'd like to not be murdered 5 times a game by some weird rubber band lagger. I'd like to be able to kick back and have a few games where I can do well like I should because I am a better player than most. In my opinion, every game should have diverse teams. Every team should have one good player, one bad player! And a bunch int the middle. If I'm that good player for a few games and beat up on everyone! So be it! I deserve it because I am skilled. In year 1, I earned my 1.9 kd as a solo player beating up on most of the community, becasue I am better than most of the community. My kd was reflective of my skill. Now, nobody knows shit about how good people are because you might be sweating vs the top players for a 1.3 or you might be bunched with noobs as an average player for a 1.3. Every crucible team should reflect the population. One good player, one bad player, and everyone else somewhere in the middle. I'm usually the good player, but it sure doesn't feel like it right now because I'm classified as high skilled and therefore don't get the benefit of playing against the community anymore.