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#Gaming

12/14/2016 8:02:28 PM
11

The Story of Tom Clancy's: The Division and why it suffers

Making this post as a huge fan of the game and it's content. But when I got board I decided to hit up all the intell all throughout New York. The problem? Most of the story is in the intell, I feel the game needed to be completed in a certain way for you to understand it, ie clear the sector while gathering intell, which for most players of this game was not in there minds, we wanted to clear the story missions for the "ahem" STORY THAT IS HERE. Imagine the first time for us second wave agents who cleared the Lexington event center, your about to take on the leader of the rikers, Laura Barnett. She's a horrible woman who has tortured and killed her way through loads of JTF officers, but seeing how we never bothered or the plot wasen't properly given to us, the weight of that moment is lost. We don't feel any peace, no gratifying feeling of the sort. That goes with finding out about the first wave, Joe Ferro, Vitaly, Bliss, Scarecrow, we all felt short handed on the story. However once I collect all the intell, phone recordings, downed drones, missing agents (already done), incident report and echos, I will hopefully get a gratifying story.
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  • It was the premise of the game that was a bummer. People have repeatedly demonstrated that in times of crisis, they band together and work to rebuild society. So it makes no sense that, in post apocalyptic America, everyone is trying to kill each other. If they took a page out of The Last of Us's book and added some kind of zombies, then it would have worked. And I know this is stupid to complain about, but in a devastated country where the industry has collapsed, who's producing the guns, grenades, and ammo? It just broke immersion. Bullet sponge enemies and bosses given silly, unthreatening names didn't help either. (and for the love of god, why do all Ubisoft games (except Assassins Creed) start with "Tom Clancy's"?)

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