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#feedback

Edited by AXI0M: 12/16/2016 11:33:43 PM
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AXI0M

How to make destiny crucible balanced and playable

Make matador have max range. Also increase its impact. As for the range perks, let it have all of them. Fusion rifles need to be buffed. Make them into a rail gun that has no charge time and high fire rate. Ahhh....snipers. Add a new feature called jamming. Snipers won't even fire! Also if shot while zooming in the scope comes off. But to take care of primaries, make the bloom 1250% increased across all types and architectures. If a titan uses striker, the whole map is destroyed, like a tactical nuke of sorts. And he wins. Same for landfall storm callers. [spoiler]and make stormcaller melee hit everything on the map with one RB tap[/spoiler] Hunters don't have subclasses anymore. [spoiler]Rework, hunters get one super and it's a skill grenade that tracks down everyone on the map and gets an instant kill.[/spoiler] Nova bomb wipes everyone on the map and causes an instant win Move all exotics weapons and armor to uncommon rarity. Red bars are now green bars and vice versa Easy fix to make crucible balanced Edit: After all the great ideas, I decided to add some below Sunsinger kill everyone and anything if they use any ability, and yes that even means the jump. Hunter now have 1 skip grenade that has infinite tracking and is a one hit every time. Defender bubble follows titan around and applies all 3 effects. Bubble makes titan invincible, last for whole game, and titan can shoot through it Edit: After seeing that shotguns still are underpowered, along with the previous patch notes, if you shoot your shotgun once. You instantly kill anyone and everyone and cause instant win. [spoiler]and don't cry about it being op because you can counter it by getting a better roll on perks, therefore best role wins[/spoiler] All bullets can now shoot through walls Flaming hammers will track through walls until target dies, and when popped, cauterize engulfs the whole map burning it down resulting in a win.

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