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Edited by TeppicymonXXVIII: 12/14/2016 7:42:07 PM
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Suggestion to improve the acquisition of skeleton keys

Many people are complaining of the very low chance of getting a key at the end of the strikes. I don't know if they drop less frequently than the legendary loot dropped before the introduction of this system of loot chest (which is nice btw). My feeling is that they have the same probability to drop as the legendary loot had before. Only Bungie could tell us the real numbers. However, when you had nothing popping on your screen before (-> bad luck), now you have a bloody chest that you can't open (-> frustration!). Whatever is the chance of drop, it's still totally RNG, meaning that you can theoretically drop 3 keys in a row, or not a single one in 20 strikes. My idea is to introduce a "gate" system. Let's say the set chance of drop is 20%. You have this overall 20% chance of dropping a key during a strike, but if after 4 strikes you haven't got a key, you have a guaranteed key at the end of the 5th strike, and the count reset each time you get a key. They don't need to be played as a streak. This would make 20% chance guaranteed, thus negating the risk of playing 10 strikes without getting a single key. Of course Bungie can decide to place the gate at whatever number of strikes they think is the best for a good balance between grind and frustration. What do you think about that, Cozmo and fellow players? [u][b]Edit 14 dec 2016: [/b][/u]ok so according to the patch notes the drop rate of the skeleton keys has been "slightly" increased. No idea if we'll see any difference, and it's still based on pure RNG, so I hope you guys are lucky. In addition the first NF completion rewards a key. I've always found this idea pretty stupid. Here is my point: - Those that benefit the most from the strike loot chests are not the 400 LL warriors, but those guardians that are still grinding their way up to the highest light. - Since RoI the NF is a real challenge. Depending on the strike and the modifiers it can be sometimes horribly difficult. Then, those that would benefit the most from a key are those that have the least chance to get one from the NF. Well, let's see how things have changed and if the community is happy with those changes, and let's talk about that in a couple of weeks.

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  • What if the keys weren't a drop. What if there were "strike" bounties you could complete that rewarded you with a special type of strike currency as well as typical faction and vanguard rep. So you pick up the bounties, complete strikes, and when you have enough of the strike currency you can buy a key. Each bounty has different requirements and stuff, just like vanguard and crucible bounties. For example, let's just name the currency something generic like "coins". So, a key costs 100 strike coins. You get 5 bounties to pick up, for stuff like, kill certain enemy types, or kill a certain amount of enemies, kill a certain boss, etc...tons of possibilities. Then, each bounty rewards u some coins depending on difficulty. Maybe 10 coins for a basic bounty, and 20 for a boss bounty. Something of that regard. Also, the bounties can continually be picked up over and over after completing them, but each week the bounties change to different objectives. I think this would be better, more fun and less frustrating than relying on RNG. Thoughts?

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