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12/9/2016 11:44:02 PM
59

The TRUTH about exotics-my opinion

I'm tired of exotics being outclassed by raw stats by there legendary counterparts. I'm also tired of hearing the argument,"exotics are supposed to be UNIQUE" BS. Ok, I'll keep it simple for y'all... exotics should be powerfull, consistent, have over all above average stats, and they should be FEARED in the crucible. That's what EXOTIC means.

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  • Ok people of the chat, The "Unique" argument is irrelevant for anyone using it. If you have a different perspective on my thoughts posted above, I would ask that you know your research. EXOTIC does not mean OP, it does not mean "unique" it means: something of foreign origin. For example: A Lamborghini is considered an Exotic sports car here in the United States. This is because Lamborghini is an Italian super car company. We use the term EXOTIC because it is foreign in origin, and also more of a higher class vehicle. The same thing needs to apply to exotics in destiny. They are weapons with a story, with lore behind them. They are higher class pieces of weaponry designed to crush the competition.

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    • >truth >opinion pick one and only one.

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      • People don't complain about legendary being good but if an exotic is good then it's the end of the world.

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      • Edited by Droid: 12/12/2016 2:49:19 AM
        Your definition is what [b]YOU[/b] want them to be. Bungies, you know the creators of the game, stated that it means unique. Your argument is invalid. Although, I'll level with you in the fact that they need to have better stats. Doesn't mean they need to be stronger. There's no reason why a Suros regime should hit harder than an auto.of the same archetype. The problem is within the stats and perks. They were great before the TTK drop. They really did have unique perks. But when TTK dropped, you got similar perks as exotics. Why would I use Suros when I can use a legendary auto with better stats and perks? That's the issue. Here's what I would do if I was Bungie. I would simply add another perk on exotics. For example, all exotic hand cannons would have range finder, even if they already have range increase options. Considering range is the biggest issue with hand cannons. The lack.of range is the exotic problem, because the perks are great. All low impact pulse rifles will have full auto. High impact pulse rifles will have head seeker to compensate for the lack of stability. Those two perks will fluctuate for the in-between archetypes. Autos will have either rodeo or perfect balance. Scouts are tricky. [b]mida[/b] should get knee pads, you know, since it's a speedy weapon. Would make it exotic in the sense that knee pads is only a special weapon perk. [b]jade rabbit[/b] should be left alone. But to put it on par with every other exotic it should recieve something.... I want to say head seeker because it would flow well with it's exotic perk. People will say this is op but in that archetype it takes 1 critical shot and 2 body shots to kill. So even if you hit two bodies then a crit, you're going to kill regardless. Would make it a great option for pve. [b]tlaloc[/b] I want to suggest reactive reload for this one. I would go with full auto, but if you're using it how it's supposed to be used, full auto would cause problems in pvp. I will add more later. I just wanted to give a few examples so you can really get a feel for what I'm suggesting.

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        • [quote]I'm tired of exotics being outclassed by raw stats by there legendary counterparts. I'm also tired of hearing the argument,"exotics are supposed to be UNIQUE" BS. Ok, I'll keep it simple for y'all... [b]exotics should be powerfull, consistent, have over all above average stats, and they should be FEARED in the crucible.[/b] That's what EXOTIC means.[/quote] All reasons that MIDA is king but it's criticized for being "too easy".

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          • Exotic is supposed to FEEL overpowered, not BE overpowered (like the Last Word)

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            • I think they need to be able to consistently compete with other legendaries in PvP in order to find some usage. I also think they need to be more annoying to fight against, make them special. Dreg's Promise is annoying to fight against and a v powerful sidearm. No Time to Explain is inconsistent and doesn't have enough UMPH to it nor is it as annoying as any other exotic. Idk what they can do to that tho bc it's already been ruined. Just make them better.. idk.

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            • Well you can thank Luke smith for all the deliberate poor actions since Ttk. And just think! He is going to be running D2 so you can expect more things turned to garbage.

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              • Edited by Corrick II: 12/12/2016 12:45:34 AM
                Nope. "Exotic" means something you can't find regularly, or is "not ordinarily encountered" as the definition goes. No one ever said exotics were going to be super powered death lasers. Well, OK, maybe [i]one[/i] of them is, but overall they just have unique perks (I know, I know, you don't like that "BS") that most of the other guns don't. Besides, look around you. This is Destiny, if exotics were half as powerful as you want them to be (which they were at one point) they'd be nerfed into the ground because of whining babies who don't like being killed (which they [i]also[/i] were).

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                • They are truly no longer exotic.

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                • They need to remove three of coins, decrease exotic drop rate, and buff all exotics. Give them the feel of year 1.

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                  • Bungie said two years ago in the December 2014 patch "exotics are supposed to be powerful" just look back at the weapon tunning patches from 2 years ago. You'll find it

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                  • How fun would this game be if the only way to win a gun fight was to be using an exotic... Gosh man. Exotics are exotics for their perks. For example, a sniper that recharges bullets. Should it have more aim assist than every other sniper? No. Another example, an auto rifle with no falloff damage. Should it also have slower fire rate and max stability so you can snipe people with an autorifle across the map? No. Exotics are great but should not be able to best any other weapon in the game just because its exotic. Let good gun play do that.

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                    • I hate when people use the argument that they are just supposed to be unique. If uniqueness is all they are going for, there is no reason to limit us to using 1 at a time. Why would you limit us to using one type of gear when they are just supposed to be slightly cooler than legendaries? If anything they should limit how many legendaries you can have equipped because they are way better than exotics. If exotics are just supposed to be unique and nothing else and they are still going to limit us to 1, they better be the most god damn unique thing ever thought of because that's some bull shit.

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                      • The way I see it, there should be two types of exotics; ones that are just unique and fun to use without being all that powerful, and ones that are definitively more powerful than any legendary, but require far more skill to use. Last Word is an example of the latter, in that you have to be able to get precision hits without ADS, but it's still outclassed by legendaries. If the exotics that are better than legendaries require greater skill to use effectively, they aren't OP at all, because you can't just pick them up and start destroying in the Crucible, you have to put time and effort into mastering them. The exotics that are purely unique, much like Telesto, which is not by any means an amazing weapon, should just be fun to use and easily outclassed by legendaries.

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                      • Edited by blade329: 12/11/2016 5:41:15 PM
                        I can see why Bungie rolls this way. They don't want players having too much of an advantage. If you make those weapons more powerful then you hurt game balance. Don't believe me? You should see the Dark Zone in The Division. Hard core players with the best gear dominate the game and chased away all the casual players from participating. Now, hardly any players ever go there. It's broken beyond belief. The Crucible needs to be able to provide a somewhat level playing field for anyone who wants to join. For exotics, it's really their perks that are their strengths.

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                      • Edited by PR4X1S: 12/11/2016 4:39:56 PM
                        By definition a Legendary weapon or item would be slightly weaker than its exotic counterpart. A legendary weapon would be something like The sword of Mars, an item spoken of through history with legendary tales told about it, welded by legendary figures. An exotic item would be an unusual item of different design to the norm and with different specs to the norm.

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                      • Definition of exotic that applies within Destiny: "strikingly unusual or strange in effect or appearance" "of a uniquely new or experimental nature" [url]http://www.dictionary.com/browse/exotic[/url] Exotic weapons seem to fit the bill pretty well with those definitions. Those also happen to be the design goals intended for exotic weapons. You may not like the fact that many exotic weapons are outperformed by legendary gear. That's fine, it's supposed to be that way.

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                        • In Vanilla, if you saw an exotic in the crucible, they were your god. You didn't know how they got it, all you knew is that they were POWERFUL. They need to make exotics rare again and make them feel powerful again.

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                          • No, they should feel rare. Seriously, to hell with being OP, weak or whatever. Usually when exotics are a thing, one doesn't find them every 3-4 crucible games or ultras. One could argue they should feel powerful, another should argue that they should feel unique. But I really hope we can all agree that they need to feel like they're rarely obtained. In which the chances to get them are LOW. A real sense of discover would feel pretty cool.

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                            • Well if they're like that why would I even pick up other guns?

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                            • Exotics should have their own meta

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                            • Exotic doesn't MEAN over powered. It's something that stands out. That's it...

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                            • I don't want exotics to be op I just want them to be unique and can get the job done at the same time

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                            • Edited by Lost Sols: 12/11/2016 1:58:40 AM
                              I agree to a point. Exotics should not have better stats, but their exotic perks should be something above and beyond legendary gear perks. The best example of exotics done right are the swords. They are what exotics should be. Fun, powerful and with bonus perks that make them just -blam!-ing badass

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                              • Edited by GeorgetheWarlock: 12/11/2016 3:35:39 AM
                                Exotics should be uniqe. The problem is that exotic perks are usually not worth the use. most exotic perks should get a buff or should be changed or have one (Kavovstov)

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