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Destiny

Discuss all things Destiny.
Edited by Synge_X: 11/29/2016 9:05:50 PM
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COZMO!! Attention required... Please play Titanfall 2

I could write a research paper on what makes a fun multiplayer game, but instead... I'll just make a suggestion that will help you understand what I'm talking about: Objectively play a session of Destiny, a game you most likely have hours devoted to(meaning you know your way around it), and then play a session of TitanFall 2. I won't spoil anything If you haven't played this game. However, I feel that it's important that you have this experience(comparing the baseline experience of Destiny and TF2 in PVP)so that you can report your findings to the crucible sandbox team. I say this, not to bag on Destiny, but out of love. I'm confident after playing TF2, you will understand what I'm getting at with this post. I know that the team at Bungie is aware of how important it is to have a solid PVP experience. I know that considerable resources have been assigned to work on Destiny 2 and it is a critical time to get things going in the right direction. To put it bluntly, right now the crucible isn't much fun, and the community has been very vocal on what they feel are the reasons. DO NOT MISTAKE "NUMBER OF PLAYERS" FOR "PLAYER SATISFACTION". I continue to play Destiny because of the oscillation between cooperative and competitive events... When one is stale, I move to another. However, one side is, and always has been a better, more polished experience, that being PVE. Many people are here for that very reason, but at some point, the absolutely defeating feeling of the crucible becomes too much, and activity drops. I'm already seeing it on my friends list right now. It doesn't have to be this way. The entire philosophy is so off base and wrong for the crucible... And it's deeper than just bad connections, poor weapon balance, shifting metas, and limited map design. The problems with the crucible are so numerous because the entire act of crucible is counter to itself... 1. Supers and heavy weapons make the game more casual, yet we are matched aggressively by skill. We're told to "not take it seriously but the entire back-end ensures that we take it damn serious or else it's a snow ball of supers and one shot kills. 2. The entire game is based on loot, but you better use the few weapons that perform in the limited map design if you want to not be destroyed. I CANNOT believe that Auto rifles are still in the shape they are in after all this time. 3. On top of not having any options for social or casual play, we have an entire competitive mode, with content locked behind a 9-0 tournament THAT HAS ALMOST ZERO MODERATION. Dig into the paid carry scene Cozmo... What you will find there is staggering, and the situation is worse than people believe. NO COMPETITIVE GAME OR SPORT OPERATES BY HAVING PAID PROFESSIONALS COMPETING AGAINST AVERAGE JOES, and then giving them a trophy for it. It's like the Cubs playing the weekend warrior dads baseball team. Not to mention cheating... Which is related to everything wrong with trials currently. 4. There is only a few ways to play Destiny, and every change made to increase TTK and promote counter play, has resulted in the same"bait and ambush" gameplay that exists in every modern shooter. The issue is that Destiny isn't every other modern shooter, and has the potential for so much more. I understand that TF2 and Destiny are two very different games, but the common thread in PVP for both games is that players are fighting each other. If you take the time to take part in this request, pay attention to the things that make that process less stressful, and more in line with the goals set forth by BUNGIE for the crucible... A fun casual experience for players of all skill and type to enjoy. Right now fun is the last thing I would call the crucible.

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  • Edited by BXR Lonestar: 11/29/2016 4:40:21 PM
    [quote] one side is, and always has been a better, more polished experience, that being PVE. [/quote] Are you smoking dope man? I understand that this post is about PVP, but the PVE in this game is far from a polished and refined experience. There's a saying amongst raid veterans, even those of whom I've talked to that I have not run raids with, and it goes like this: [i] "It wouldn't be a Destiny Raid without a few glitches."[/i] But I'm sure you want examples. So here's just a few of what we PVE players dealt with throughout the years: Aetheon glitch where less than three people teleported to the oracle phase. This was particularly problematic in Vanilla when you needed all three players in there to kill all the oracles on hard (assuming not everyone was level 30). Templar and Aetheon phase - Oracle glitch where you clearly kill an oracle, but the game doesn't detect it and you fail the phase. Or how about vanishing swords in the Crota raid? They would disappear within 10 seconds of you picking it up. That is, if it didn't fall through the floor.... Or How about Crota chasing you off of the main boss platform in the middle and following you into the Ogre rooms? Or Crota disappearing and re-appearing behind your fireteam in the gem room - that one was always particularly funny... Or the War priest, where you kill one minion, and it goes from X5 to X3, artifically reducing the time you have to DPS him? Or Teleporting ogres during the Oryx challenge? Get the picture? PVE is far from perfect. And that is just the glitches. I haven't even begun to discuss the irrelevance of Destiny's endgame PVE since TTK launched. No elite loot to chase, raid gear is nothing but infusion fuel, no elemental primaries, so what exactly are we playing endgame PVE for? There's nothing great to get. Sure, the raids are fun, but after you finish all the challenge modes a couple times, the novelty wears off and you realize the activity is just pointless, which is very discouraging. Weapon balance? You think it's bad for PVP? In PVE, there is literally NO weapon worth getting excited over, and that is largely due to balancing changes made primarily for PVP purposes. HC's aren't even viable in PVE imo because of limited ammo, limited range, and the fact that several shots of your magazine are wasted via the bloom affect. You have to be a REAL hardcore HC fan to continue to use one in PVE. This might be improved IF they separated PVP balance from PVE... Any weapon that is actually worthwhile is questified so that nobody is "left out," but in doing this, Bungie has removed ANY incentive to do anything harder than a heroic strike - because there is no worthy reward to chase after by way of RNG. And strikes are NOT meat-and-potatoes for PVE players. I don't get online at reset every Tuesday to run 100 strikes. In fact, I don't even get on Destiny - not since RoI Launched, because RoI was just more of the same TTK Formula. When I DID play, I got online at reset excited to do the nightfalls and my raids for a chance at getting the best loot in the game - that is, until I realized that the best loot in the game was from the Vendors, or I had already obtained them by doing the quests... PVE is JUST as problematic as PVP right now, and maybe even moreso as there is quite literally, no incentive to play Endgame PVE anymore. Strikes might not be so bad if the same 2-3 would not keep popping up and ALL STRIKES, including alternative versions of the strike, were available at all difficulty levels, but Bungie made the head-scratching decision to limit your selection based on difficulty. Hhhuuuhhh?!!? Strike rewards should never be better than Endgame rewards, and Endgame rewards should never be reduced to infusion fuel. This isn't to take away from the PVP concerns you highlighted, but it is meant to highlight the PVE issues with this game. As I see it, the ENTIRE GAME, Both PVE [b]and[/b] PVP are really problematic, and it has been ever since TTK launched and they deviated from the Y1 formula. Its so problematic that even though I'm really interested in the Iron Lords storyline, I couldn't justify dropping $30.00 on RoI. I MIGHT be willing to buy it if the price was reduced to $10.00, but that is because there is so little content and so little incentive to repeatedly play endgame PVE that $10.00 reflects the amount of entertainment I would ACTUALLY be getting from the DLC. I probably wouldn't even stick around to get all 3 characters to 400. I'd just play to get one character raid ready, experience the raid/challenge mode a couple times, then move on. Sad to say this, but I got more hours of entertainment playing Defense Grid (a free games with gold game on xbox live) than I would get out of RoI.

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