[quote] one side is, and always has been a better, more polished experience, that being PVE. [/quote]
Are you smoking dope man? I understand that this post is about PVP, but the PVE in this game is far from a polished and refined experience. There's a saying amongst raid veterans, even those of whom I've talked to that I have not run raids with, and it goes like this:
[i]
"It wouldn't be a Destiny Raid without a few glitches."[/i]
But I'm sure you want examples. So here's just a few of what we PVE players dealt with throughout the years:
Aetheon glitch where less than three people teleported to the oracle phase. This was particularly problematic in Vanilla when you needed all three players in there to kill all the oracles on hard (assuming not everyone was level 30).
Templar and Aetheon phase - Oracle glitch where you clearly kill an oracle, but the game doesn't detect it and you fail the phase.
Or how about vanishing swords in the Crota raid? They would disappear within 10 seconds of you picking it up. That is, if it didn't fall through the floor....
Or How about Crota chasing you off of the main boss platform in the middle and following you into the Ogre rooms?
Or Crota disappearing and re-appearing behind your fireteam in the gem room - that one was always particularly funny...
Or the War priest, where you kill one minion, and it goes from X5 to X3, artifically reducing the time you have to DPS him?
Or Teleporting ogres during the Oryx challenge?
Get the picture? PVE is far from perfect. And that is just the glitches. I haven't even begun to discuss the irrelevance of Destiny's endgame PVE since TTK launched. No elite loot to chase, raid gear is nothing but infusion fuel, no elemental primaries, so what exactly are we playing endgame PVE for? There's nothing great to get. Sure, the raids are fun, but after you finish all the challenge modes a couple times, the novelty wears off and you realize the activity is just pointless, which is very discouraging.
Weapon balance? You think it's bad for PVP? In PVE, there is literally NO weapon worth getting excited over, and that is largely due to balancing changes made primarily for PVP purposes. HC's aren't even viable in PVE imo because of limited ammo, limited range, and the fact that several shots of your magazine are wasted via the bloom affect. You have to be a REAL hardcore HC fan to continue to use one in PVE. This might be improved IF they separated PVP balance from PVE...
Any weapon that is actually worthwhile is questified so that nobody is "left out," but in doing this, Bungie has removed ANY incentive to do anything harder than a heroic strike - because there is no worthy reward to chase after by way of RNG. And strikes are NOT meat-and-potatoes for PVE players. I don't get online at reset every Tuesday to run 100 strikes. In fact, I don't even get on Destiny - not since RoI Launched, because RoI was just more of the same TTK Formula. When I DID play, I got online at reset excited to do the nightfalls and my raids for a chance at getting the best loot in the game - that is, until I realized that the best loot in the game was from the Vendors, or I had already obtained them by doing the quests...
PVE is JUST as problematic as PVP right now, and maybe even moreso as there is quite literally, no incentive to play Endgame PVE anymore. Strikes might not be so bad if the same 2-3 would not keep popping up and ALL STRIKES, including alternative versions of the strike, were available at all difficulty levels, but Bungie made the head-scratching decision to limit your selection based on difficulty. Hhhuuuhhh?!!? Strike rewards should never be better than Endgame rewards, and Endgame rewards should never be reduced to infusion fuel.
This isn't to take away from the PVP concerns you highlighted, but it is meant to highlight the PVE issues with this game. As I see it, the ENTIRE GAME, Both PVE [b]and[/b] PVP are really problematic, and it has been ever since TTK launched and they deviated from the Y1 formula. Its so problematic that even though I'm really interested in the Iron Lords storyline, I couldn't justify dropping $30.00 on RoI.
I MIGHT be willing to buy it if the price was reduced to $10.00, but that is because there is so little content and so little incentive to repeatedly play endgame PVE that $10.00 reflects the amount of entertainment I would ACTUALLY be getting from the DLC. I probably wouldn't even stick around to get all 3 characters to 400. I'd just play to get one character raid ready, experience the raid/challenge mode a couple times, then move on. Sad to say this, but I got more hours of entertainment playing Defense Grid (a free games with gold game on xbox live) than I would get out of RoI.
English
-
What you got against smoking dope eh?
-
I've never finished a relevant raid before. There are too many moving parts to fail (I mean the team) and one always has, at a critical moment with no margin of error
-
That's why you need to make friends who are capable of doing the raid. I've done hundreds of raids below recommended light level and still managed to get through fairly easily. It's not that difficult. If your team is relatively new to raids, do the normal until you are familiar with basic mechanics.
-
Easier said than done
-
Nah, its not that hard. If I can do it, quite literally, ANYBODY can do it. I'm far from the most social person. I'm much more of a wallflower who's quite happy and content to be left alone. But I got my first taste of a raid and I wanted to do more of them. So I knew I had to reach out more, recruit, find more like minded guardians, and I did it. Had some bad experiences and had some good ones. But overall its worth it.
-
Everyone I find can't jump, you must have better luck
-
Nah many of my group have never played a shooter before. We prioritize patience over skill. And we believe in giving the people the opportunity to grow. And just because some players are bad jumpers doesn't mean they are bad players. To the extent you can, you just need to be able to put people in the best positions to succeed. Or develop a strategy thatll help cover up their deficiencies.
-
You haven't met my friends...
-
If its that bad id think about making new friends.
-
I don't agree that raids should be the ultimate PVE experience as it locks out anyone who doesn't have 5 other people willing to spend 3 hours playing it
-
Well the best loot should come from the hardest content and the raid is the hardest content. So on that principal, I disagree entirely. But for people who may be in your situation, you can focus on the nightfall and still have a chance to get elite level loot. Maybe not raid gear, which in its own right, SHOULD be elite loot, but you could obtain the elite level RNG exotics. Bottom line is that Destiny is going into year 3. People should know by now that if you want to raid regularly, you need to make friends who are willing and able to take the time to play the content.
-
No Raid should take 3 hours unless literally nobody knows what's going on. And it's very easy to find people.
-
I think it was just about 7 hours to beat Skolas. Had to get on lfg 4 times.
-
I've had nightmare skolas runs, especially after burns were removed. Once you had the fight down, you could do the Skolas encounter in less than 30 minutes. The pathway to Skolas was a nightmare, but if you knew what you were doing, it took roughly an hour, and many times, even less. The thing that made Skolas a nightmare was the lack of checkpoints and Bungie's shiite netcode which often meant 75% of your runs ended before you even got to skolas because you would get repeatedly kicked to orbit at the pre-boss or on Skolas himself.
-
Skolas arc burn may have been the hardest thing ever in Destiny lol
-
I constantly laugh heartily at all of you fools, any game that requires Internet to play will always have problems. This has been happening since Al Gore invented the internet and will never stop ceasing to be a problem playing multi-player.
-
That's why GameCube was the best console. It had no internet capability, which meant no squeakers, no incompetent raid teams, no tryhards, no trash crucible that everyone cares too much about, and no nerfs.
-
[quote]That's why GameCube was the best console. It had no internet capability, which meant no squeakers, no incompetent raid teams, no tryhards, no trash crucible that everyone cares too much about, and no nerfs.[/quote] Actually, the GameCube did have internet capability... Thoroughly enjoyed my time on Phantasy Star Online.
-
Laughed reading about the raid glitches - many fond memories of wipe after wipe at Oryx due to vanishing swords or that bastard chasing us into the rooms :)
-
He was just getting us back for pulling the Lan cable on him.
-
That and all the Bridge cheesing :)
-
That was a lot but if you look at the size of destiny and everything there is to do. It's great compared to other AAA games that have so many bugs and glitches that are problems for the life of the game including the newly remastered editions *cough cough skyrim*
-
You can't even begin to compare the amount of content Skyrim has with the amount of content Destiny has. Skyrim provides around 5-600 hours of PVE content right out of the box, and that is increased by replayability based on different outcomes for quests, different character play styles, and mods. Destiny glitches are just frustrating, whereas Skyrim's glitches are often amusing. For instance, one of my friends had a giant attack her cow at one of the homes she built in conjunction with the Hearthfire DLC. The giant hit the cow and it bounced off a rock wall and went shooting STRAIGHT up in the air - and my friend couldn't find the cow for a couple of actual game days. It apparently returned to earth sometime later because it was back yesterday. Another funny glitch in Skyrim? SleepTalkers. I broke into a merchants shop late at night and the merchant was in bed, asleep, and yet was talking as if she was awake and had detected me sneaking around in her shop and stealing stuff. Are there frustrating glitches? Sure, but you can get around them by reloading a previous save. There is also a mod, if you don't care about achievements, which actually fixes all of the known glitches in Skyrim. And Destiny's glitches? 2 years later they still persist, in spite of Bungie's claims that they fixed them...
-
Can't even compare the 2 size wise. Skyrim is massively bigger and it's open world with a lot of NPC's.
-
>raid >fun Now let me stop you right there