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#Gaming

11/29/2016 3:28:12 AM
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Weekly Installment- Who Remembers.......?

Who Remembers even the oldest way to hype a game even though it was already in the PC, Xbox, or Playstation? I'm talking of course about a thick game manual. For the younguns among us these game manuals were like mini books that would tell us old breeds what a game was like before we ever pushed start or enter. I honestly miss game manuals, even the smell (sounds creepy I know). Before the internet was popular or widely available all gamers had was this book that you had to read cover to Terms of Conduct and Agreement, or you'd go into a game clueless and fail, constantly until you raged so hard something broke or you remembered there's more than 4 buttons and you should try pushing them sometime. When I talk about the hype building for a game from a book I mean screen shots and techniques from the developers themselves that you couldn't wait to see and try for yourself. My favorite manual by far was the manual for Area 51 on the original Xbox. Anybody else miss game manuals? If so post the ones you enjoyed to read most below.
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  • Edited by michael: 12/8/2016 1:52:30 AM
    i remember the little 10-15 page manuals that game in the case of the game with controls/terms of use/tips and information on the game/sometimes a note from the publisher. i remember the halo reach one most fondly. dont know if we are talking about the same thing

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  • I remember reading the destroy all humans manual. It had some funny stuff in it, and who can beat making npc's poo out their brains.

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    • Loved those things, young me would read them even after I had the controls committed to memory

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    • Halo 2's has to be my favourite.

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    • I loved gears of war 2's manual. The first assassins creed had a cool one too.

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    • [quote]Who Remembers even the oldest way to hype a game even though it was already in the PC, Xbox, or Playstation?[/quote]Lolwut? Nobody read them once the disc was in the drive. You were anxiously gripping at the controls as you booted up your new (or at least "new" to you) game. The manuals were read on the car ride home since you lack a computer or console to play anything at that moment in time. Besides, game manuals have only been out of the loop for about five years (the trend to save on paper started around 2011).

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    • I miss game manuals.

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    • I never read those things.

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    • Yes! I loved the halo 2 one with all the information on the covenant and humans and all the weapons and vehicles AND a bit of backstory! So great

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      • Those were helpful but misprints can cause some confusion For about 5 months of having soul silver I though there was a way to get dark poke balls until I realized it meant dusk balls

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      • I member!

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        • Any manual with dope artwork was a win to me. Halo had great ones

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        • Halo 3, Halo: Reach, and Fable 3 manuals were the best. Had brief lore and backstories. Very nice. Plus, they had cool tips and stuff that would help you. Stuff that you wouldn't normally find out on your own.

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        • The two I remember reading were the Halo 2 one and the Call of Duty 2: Big Red One. Loved reading the back stories on the characters in COD. I still remember most of them and to this day, it remains one of my favorite games.

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          • The Halo: CE game guide helped me discover a few areas I had never explored before. I also have an old stack of magazines talking about upcoming features in Halo 2. I still remember how one of those magazines said that Marines could now drive in Halo 2 and were very helpful in the driver seat (lol).

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            • Who here read the game manuals after picking up the game in the car ride home?

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              • I was born in '02 but I remember reading the Donkey Kong Country manual over and over. Nowadays they're just licensing and shit. [spoiler]The manliest monocle you'll ever meet[/spoiler]

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              • Yes, I still have fond memories of those. Damn, back in those days I was a PC only gamer, and bought games during breaks and read manuals during workhours (I worked at civil service back then). Games like Baldurs Gate and Fallout had huge manuals, easily a few hours of reading untill my day was over so I could go home and install and play already having some info on how to proceed.

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              • Edited by Aldrich: 11/30/2016 4:45:22 AM
                The manual for Gran Turismo 2 had a short description of each manufacturer, stats for a bunch of cars AND a breakdown of a bunch of the tracks with maps and arrows and notes about steep downhill lefthanders and stuff. Fairly comprehensive information. (._. ) edit: Are you talking about a strategy guide? Primagames type-stuff? Because that's [i]totally[/i] cheating unless you're playing some crazy JRPG like Suikoden or Final Fantasy 1-7 or ff9.

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                • I loved the GTAs because they had full, fold-out maps with posters on the back. Turned out to be incredibly useful because they didn't have that GPS route illustrator they use nowadays

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                  • Ah, game manuals, how I loved them. Whenever I get a new game, and open the case, only see how there's no little booklet inside, I die a little bit inside. ;-;

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                    • My favorite manuals were the ones that came with Halo 3 and Reach. Both had in-depth looks at controls, HUDs, enemies, weapons, and even some basic lore. The Reach manual had a dossier briefing Noble Six on his induction onto the team. I miss them a ton. I can't for the life of me understand why games don't come with them anymore.

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                    • Yes, I miss those things. Now games just throw you in and expect you to know the controls, or they have a boring tutorial. Also [spoiler]that new manual smell.[/spoiler]

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                    • Loved reading about the enemies and character profiles. I was too fussy to ruin them with notes though, always had paper for that mess

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                    • Would always enjoy reading the manuals while on the way home from picking up a new game!

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                    • Member Alderaan?

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