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Destiny

Discuss all things Destiny.
11/27/2016 8:38:20 PM
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Lets be real, Rise of Iron was worth 10 - 15$

Low content. Most of the content was from the original idea of House of Wolves.
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#Destiny

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  • It's only been 2 months and already people are complaining. Smh.

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    • 5-10 for the campaign and all quests 10 for the raid and related quests 5 for the multiplayer maps 25 is what I come up with

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      • Considering that destiny the collection is how much on PlayStation Network? Or at your local gamesstore about 60 bucks and that's the whole game and all dlcs

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        • Edited by GhostRydr: 11/28/2016 10:18:16 PM
          I'm kinda inclined to agree. When the content has dried up in less than two months for a casual player (maybe even faster for some folks) and you have all characters at 400, I'd dare say this piece of DLC should've been cheaper...or the path to max light should've been made much, MUCH harder. That's why people are quitting the game en masse: because THEY HAVE NOTHING LEFT TO DO. I'm back to playing Skyrim - Skyrim for f[b]u[/b]ck's sake, a five year old game - because it's better than loading up Destiny and wondering what the hell to do at this point.

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          • Let's be real? Here is some reality: The [i]base price[/i] of games has not gone up in over a decade. A game you bought $80 15 years ago costs $80 today. The reason is that if we had to pay the real adjusted price, we'd loose our collective shit (which we do all the time over the most minor things anyway, but that's another topic). Conditionned by free, low quality, unoriginal mini games available for the mobile market, players have irrationally come to expect that fully supported AAA titles should cost less than they did 10 years ago, despite skyrocketing production budgets. DLCs, a practice much less damaging and despicable than "microtransactions for random loot" (i.e. gambling for minors), are just a way to recoup the real cost of a AAA game. If customers were not such cheap asses, companies would be up-front with how they sell us games. But since we are, they have to "monetize" them using an assortment of more or less underhand schemes in order to milk it out of us. We did this to ourselves, but it's moot now. The genie is out of the bottle, monetization is here to stay.

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            • That's what people said about HoW and TDB. This expansion is bigger than those two combined

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              • 20 would have been totally acceptable. For 30 it should have been 25% smaller than Taken King.

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              • Bump this game all together isn't worth 100$

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              • Pricing was fair. Got plenty of hours out of it and enjoyed most of it. Probably seems expensive if you buy stuff via micro transactions on top. But I've never done that. Total i've spent on Destiny is £100(Vanilla free with console, TK Collectors edition and ROI) and played around 15 days(About 27p an hour). Dont think i've played any game that much before. Despite its many flaws, I think Destiny is a masterpiece. Taking a break now, back for D2 most likely.

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              • Nothing will be overpriced like The Taken King was overpriced.

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              • - 3 new locations - 8 story missions - 21 questlines - 3 strikes - 1 RAID - 4 new crucible maps - 1 new crucible mode Overpriced?? Really?? I would charge $15 just to make a good macro in excel!!! XD And still, price is not determined by content nor quality... is demand. If you check the sales of ROI you'll understand that the price is justified.

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                • Edited by FuzeMainIn2k17: 11/29/2016 10:58:58 AM
                  lol people here trying to justify their regret with shitty arguments a. you're not paying .20 cents per hour. destiny becomes the same after 6 hours. you also cant compare destiny to an NBA game, since an NBA game is a unique experience everytime. you people probably pay for watching golf, thinking its "bang for your buck". its not. you're still watching a shitty boring sport with the same old ass washed up men. b. accept the fact that you wasted money. it amazes me that people still are in denial after 3 years.

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                • B.S. Bang for the buck.......Destiny is a great buy. Simple math. Hours spent divided by cost = great entertainment dollar. One day at MLB game - about $75. Over in 3 hrs. Average NFL ticket - about $84. Over in 3 hrs. Average NBA ticket - about $120. Over in 2.5 hrs. Average NHL ticket - about $62. Over in 2.5 hrs. Average movie ticket - about $9. Over in 1.75 hrs. The list goes on..... Time-wise in this game the O.P. has put in 36/19/35, 26/12/2, 8/2/24 across his three characters = grand total of about 71 days, 10 hrs worth of play time.......or about 1,714 hrs. I've been here since the beginning of yr1, and although I can't remember exactly what I spent on the original release plus all of the DLC's, I'm going to guess it was in the neighborhood of $300 - $350. Let's use the $350 figure. Judging from the O.P.'s time in the game I'll assume he has been here since the beginning and paid about the same as me. $350 divided by 1,714 hrs play time = about .20 (cents) per hour cost of entertainment. See The Formula Unfold Assuming everyone can admit everything costs something, even sitting on your sofa staring at the walls, clearly Destiny provides a fantastic bang for the buck entertainment-wise. [u]Anyone[/u] putting a significant number of hours into Destiny then complaining about cost/value/lack of ________ (fill in the blank)......you should have figured out you didn't enjoy the game long, long before that time. In other words, you have nothing to complain about. Most folks reading these forums are capable of using common sense and their own experience to temper what can be found here in these nonsensical, misguided posts. Vaya con dios ............to all of the unhappy. Hurry yourselves along.............

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                  • Am I the only one who actually [b][i][u]LIKES[/u][/i][/b] RoI a lot?

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                    • The value by itself is worth it. The problem is that it lasted like 1.5 months and now it's dead and there's nothing coming after it. If Destiny had a DLC this size every quarter and sold for $39 I'd buy them because I really enjoy the gameplay. But this stud just doesn't last and everyone is bored and leaves.

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                    • Took the wife to a movie last weekend and got popcorn. That lasted about 2 hours. Bought ROI. That lasted several hundred hours. FUN FACT: ROI stands for both "Rise of Iron" and "Return on investment." Since I received a substantial amount of entertainment for my investment; ROI provided a significant ROI!

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                    • To me it was worth nothing honestly. When Overwatch can drop a patch like its recent one in which they added new modes and maps and a character with massive changes to the meta for free I feel like destiny content isn't worth much compared to other stuff. This games is lame and everyone knows it but i jet don't know why everyone can't admit it lol this game sucks.

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                      • How much is hindsight worth.

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                        • Despite the silly amount to buy the dlcs, I think more people would play it if there was an offline version.

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                        • Bump

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                        • Roi kept me entertained for one month and three weeks. Its only the last few weeks that i am really bored and down on the game. With that said who says that a game should keep me entertained for a total year? I tell myself that if a go a few days wothout playing on my warlock he wont be mad at me when bring him back wotm to slay aksis. A lot of roi was great best raid so far. Iron banner is fun.

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                        • I disagree. I've definitely received more than $30 worth of entertainment from rise of iron

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                        • It was worth the money but [u]only[/u] because it is the only way to progress in Destiny. As far as content goes, no, it was not worth the money. Everyone compares it to other forms of entertainment to prove the point of money spent versus time invested. Instead let's compare apples to apples instead of apples to tires... Go look at other games that release one expansion per year. Now compare those expansions to Rise of Iron. See the difference? They actually contain enough content to justify a year's worth of time in between releases. Everything in Rise of Iron was conquered the day of. Max level reached on the day of release. Raid completed and strategy videos recorded, edited, and released within hours of it becoming available. Hard mode completed under an hour and again max level reached the same day. Compare THAT to other games and not to going out for a movie and you see why it doesn't make sense.

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                        • Edited by DHawk12: 11/29/2016 3:06:33 AM
                          If pvp was playable then we could all just fall back on that and disregard "value" of new dlc.

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                        • Meh, hindsight I wouldn't have bought it. It's all reskinned stuff

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                        • It was on par with the previous smaller expansions. $20 would have been more reasonable.

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