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Destiny

Discuss all things Destiny.
11/21/2016 3:42:56 PM
3

What can Destiny learn from Titanfall 2?

With the coming of Black Friday just around the corner, we have seen the introduction of many great FPS titles in the past month. Those are, but are not limited to, Titanfall 2 Battlefield 1 Modern warfare remastered Infinite warfare And so many more. Those are just the triple AAA ones that come to mind. The black sheep here is Destiny, which is continually losing players over time. It needs to reinvent itself in a meaningful way, and I feel like it could easily take its inspiration from the former heads of Infinity Ward, the creators of COD 4 and MW2, who have now broken away to form Respawn entertainment and release Titanfall and Titanfall 2, which have undoubtedly changed the market significantly since their introduction in 2014 and 2016 respectively. So, what can Destiny learn from Titanfall 2 Be warned, I'm aware of what kind of game Destiny is, I'm not about to ask for anything hat would disrupt what is already established on a massive scale (no asking for wall running, Titans, etc) and I am aware this will likely never happen, as Bungie has remained rather numbskulled to any feedback. Thank you. Destiny needs to reinvent the class system. Sure, a warlock is slightly different from a Titan, and a Titan is slightly different from a rogue, but never have I taken a moment to think "oh, if I was a Titan, I could've broken through this" or "if I was a hunter, I could've seen this coming." Destiny needs to make the decision of Warlock, Hunter, and Titan more meaningful, possibly by adding new gameplay mechanics. I.e: the Titan gets a small frontal shield instead of a grenade, the Hunter gets a grappling hook, and the warlock gets mind control for a small group of enemies (not just the pussi ass little emblem thing) The game would need to change to accommodate such a change, but I think we'd end up with a much more diverse and, frankly, a better game, no?

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