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Discuss all things Destiny.
Edited by Iyrha: 11/24/2016 7:24:53 PM
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Iyrha

Accuracy Cone, Bloom, and Ghost Bullets Explained

So I noticed recently that there is a lot of controversy around Bloom/Accuracy Cone/Ghost Bullets, and I figured I would do my best to try and explain it to people who maybe have been away for a while or who just didn't know. If I miss something or provide incorrect information, let me know and I'll change it to better match the reality of it all. Wall of text incoming. [b]There is a TL;DR if you don't want to read the whole post.[/b] About a week before The Taken King released, bungie dropped an update, and in this update many things changed (some for the worse, some for the better). One of those things was an added "accuracy cone." Now although this accuracy cone is most prevalent on HC's, it is on every gun with varying effects. [spoiler]Supposedly, there was a significantly narrower version of the accuracy cone before this, but if there truly was, then it was much too narrow for people to notice, and it's effects on game play were unnoticeable.[/spoiler] Now imagine a straight line protruding from the barrel of your gun. At the muzzle of your gun (this is a placeholder example, it is more likely that it begins to expand at around 1-2 meters), this line begins to expand, and although that original line still exists, a second area is now present surrounding it. This area continues to expand as the original line goes out farther and farther. This, is the "accuracy cone." An invisible area that creates a zone where the bullets [b]may[/b] go (can also be called an "area of probability"). Each gun has it's own area of probability extending from the muzzle, which can be expanded or shrunk down by changing the range stat (this is why everyone looks for range perks on HC's). [spoiler]I feel like I should clarify accuracy cone vs. bloom. Accuracy cone refers to the cone itself that extends from the gun and determines where bullets may possibly go, while bloom refers to the expansion [and contraction?] of that cone as you fire your gun. Now, while they are not exactly the same, many people combine their definitions and use them interchangeably. Since for the most part, people recognize them as one and the same (they are very closely linked, but not identical), it isn't that much of a problem, and for the most part people only point it out as a technicality. If you see someone talking about bloom or the accuracy cone, it is extremely likely that they are referring to both things under one term.[/spoiler] All of this is comparable to a flashlight. If you take a flashlight and hold it 1 meter away from a wall, the light beam is going to be bright against the wall and focused in a small area. But as you continue to increase the distance between the light source and the wall, the area where the light is continues to increase, as well as it's distribution of light particles, making each part of the wall where the light is shining dimmer. Depending on the kind of flashlight, this effect can be very different at different ranges. When a bullet is aimed at someones head and fired, yet it misses, it is referred to as a "ghost bullet." This doesn't actually mean that the bullet literally disappeared, it is merely a term that was coined to describe shots that appear to be vanishing. This happens because the bullet goes somewhere random within that cone of probability we just talked about, and in this case it didn't go to a part within the cone where your enemies head was present. Since HC's have such a wide cone once you get to short-medium range, the chance that your shot won't go exactly where you are aiming is very high unless you have rifled/reinforced/hammer forged. As you continue to fire repeatedly, this cone continues to increase (up to a certain point). Now, this mechanic is not only present on Hand Cannons, but it is most noticeable on them because of their low initial range (also very noticeable on low-range auto rifles, but not many people use those, so they get less attention). Ghost bullets, a product of the accuracy cone and bloom, are present on all weapons, with varying degrees of effectiveness across different archetypes. The main problem that people have with this mechanic is that it introduces an RNG element into gunfights, making it possible for you to lose a 1v1 battle even if you aimed all of your shots perfectly. This is why so many people want the accuracy cone (and as a result, bloom) removed. This is also the reason why Y1 is often considered the golden age of Destiny. It was extremely fast paced and reaction-based, and no matter what gun you were using, your shots were [b]always[/b] going where you aimed them. Hope this helped anyone who was curious. [b]TL;DR[/b] - "Ghost bullets" is just a term to describe what happens when the accuracy cone of a gun causes your bullets to go somewhere other than exactly where you aiming (the expansion of the cone as you continue to fire being called bloom). They don't completely vanish, they just don't hit your intended target. It is impossible to have an accuracy cone/bloom without having ghost bullets, as bullets that appear to vanish are a direct product of the accuracy cone and bloom mechanic(s). [b]CLARIFICATION[/b]: This is a post for people who [b]don't[/b] already know this information, as I have seen many people ask what people are talking about whenever the subjects of bloom/accuracy/ghost bullets are brought up. If you already know this, it isn't for you, but feel free to read it anyway. I have my own opinions on the matter, but those are my own, and the intent of this post is simply to inform. I make no argument, nor do I defend any stance on the matter. >MRW reading some of these responses.

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  • Very informative, nice post! I was blissfully unawares.

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  • Great post! Thanks for the explanations!

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  • Edited by M4ttchoo: 11/23/2016 8:58:43 PM
    I love this game and I really like the Bungie people. But it still boggles my mind they decided that RNG is a good way to balance gun fights. What?!?! In a competitive shooter???? The only argument I can bend to is the accuracy cone occurring outside of the gun's archetype range, and even then at much less gradual cone increase all while having damage fall off occur simultaneously. Bullets on precision weapons in an arena shooter need to go where the crosshair is aimed when the gun fires. If it was me, I'd rework HCs as follows: -Pin point Accuracy cone until 35 meters -Gradual very small increase base accuracy cone post 35 -Consistent gradual damage fall off (range stat affects only this) -Hip have bloom -No bloom on ads -Ensure that gun recoil and timing of it (stability driven) affects accuracy. Timing shots is the goal, so if user is doing that then they will consistently hit. Spamming will result in inaccuracies, though high stability quickens the gun to reset (basically what we have now but make sure it is working perfectly for balancing purposes)

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    • They have to remove this shit

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    • Lol how the hell can bungie even remotely consider this competitive when you can win/lose gunfights with rng

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      • You know nothing of bloom until you use a halo reach dmr

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        • I have a better explanation: bloom is -blam!-ing stupid and shouldn't be in any video games.

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        • Well said and equally well written my friend! You're the sort of person who i could talk to about guns and perks for hours! gg.

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          • Edited by Elitespear: 11/23/2016 7:37:36 AM
            Yeah, it still needs to go. But good post, not condescending and not projection your opinion as fact.

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          • Don't exist according to Bungie.

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          • Nah m8 you don't know what you're talking about heres how hand cannons REALLY work so first you Step 1. fire a bullet directly at someone at medium range Step 2. let an invisible dice be rolled Step 3. Miss 50% of your shots Step 4. Get mapadored.

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            • Community wont accept this;)

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            • Basically Bungie tries to implement actual things into a game set in the future. Where most likely, these would not happen on weapons anymore

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            • I feel they are ghost bullets still. If the cone effect was true, wouldn't you get a few body shots while shooting the head? That doesn't happen. The bullets always go over the head?????

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            • Thank you for the detailed write up. This was a nice easy way to understand the concepts and I appreciate your objectivity regarding whether or not these concepts are good for the game

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            • When you have the mobility options in destiny, your bullets should go where you're aiming. Simple enough.

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              • So what you're saying is...[spoiler]git gud?[/spoiler] [spoiler]oh and nerf fusion rifles[/spoiler][spoiler]What? Like I'd forget? Pffft.[/spoiler]

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                • Edited by Mr_Haad: 11/23/2016 5:01:07 AM
                  I have a question. How do YOU feel about the accuracy cone? Do you think it's a good or bad thing? EDIT Also, with this whole bloom/accuracy cone addition, wouldn't it make perks like Hidden Hand useless?

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                • Great post, this really clarified the situation for me. I would suggest sharing this post to Reddit as well, in order to educate as many people as possible, and hopefully get Bungie's attention.

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                • Edited by Stari: 11/22/2016 8:18:41 PM
                  ALL RUBISH!!!! It's just Destiny's bad coding and P2P with much packet loss. If Destiny had Dedicated Servers, this BULL***T would not be happening. SOME players kill you with 2-3 Mida shots and you kill them with 7-8 Mida shots. One match you do normal damage and the next match you can't get a kill. Did you suddenly get drunk? Today i may play normally and get 2+ k/d every match and tomorrow i can't even get 0.9 k/d. Did i get brain damage? THIS IS FAKE DESTINY'S PVP!!!!!

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                  • Cones should be removed entirely, rng based gunfights is not fun. So should bloom, one of the most hated changes to halo reach and they decide to bring it back...

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                    • Good write up thanks. But as the saying goes. If you dont like it. Use something else. After years of cs and css the idea of bloom and imperfect aim goes hand in hand. The gun play in destiny is fun. Not a physics lesson. Hitscan sniper fifles? Hmmm. Anyway. Thats the gun. If you dont like it try something else. I hear shotguns are popular.

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                    • The bloom ghost bullets are terrible

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                      • Remove Ghost Bullets fix TLW, bump if agree

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                      • Cool story. Hawkmoon flashlight must be ran by a triple A battery.

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                      • I do believe rng accuracy should be taken out of the game but it's important to know whether it's you being bad or your shots not hitting

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